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Cómo el hecho de asociarse de manera exclusiva con Unity Ads ayuda a Space Ape a avanzar

Space Ape: Un estudio de caso de Unity Ads

Space Ape, backed by Supercell, is focused on breaking into and owning new genres. That means knowing when to take creative risks and how to adapt trusted practices. With Fastlane: Road to Revenge, the developer’s first game outside the build-and-battle genre, it is pushing the boundaries beyond what has made it successful in the past and exploring new monetization methods.

  • El objetivo

    Salir del género de construcción y batalla traspasando los límites del diseño con un nuevo juego

  • Plataformas
  • Miembros del equipo

    Más de 100 organizados en siete equipos pequeños

  • Ubicación

    Londres, Inglaterra

Equilibrar las IAP y los videos recompensados se traduce en jugadores felices

Space Ape worked with Unity hand-in-hand during development of Fastlane: Road to Revenge, and through to discoverability and monetization. Working with Unity as its exclusive ad supplier and leveraging their Unified Auction helped balance In-app purchases (IAP) and rewarded videos in a way that made players happy, optimized user ad lifetime value (LTV), and helped grow the game.

The results:

  • Since November 2017 daily active users (DAU) on Fastlane: Road to Revenge has tripled to 550K
  • Average revenue per daily active user (ARPDAU) reached $0.25, including $0.11 from ads alone
  • Ad revenue increased 5x to $30K bookings a day
  • No significant impact to retention
  • Able to reinvest more into user acquisition

Un socio para el camino elegido y a largo plazo

When Space Ape was considering who to work with, they knew Unity could be a strong partner because they’d already built three successful games with the Unity engine and had a good relationship with the people behind it.

Space Ape felt they could count on Unity throughout the lifecycle of their title, from development to launch to monetization.

“We've been building our games with the Unity engine and promoted them through the user acquisition platform,” said Nicolas Boulay, Head of Growth at Space Ape. “Our recent exclusive partnership with Unity’s Unified Auction on Fastlane has helped us optimize and better understand better our users' ad LTV.”

Unified Auction provides an open marketplace where the highest bidder truly wins. This is as straightforward as it gets in the ad space — higher revenue for the publisher, and more control over the quality of ads and ultimately the player experience. The scale of the Unity developer network, their dedication to partners, and the sophistication of their products is unrivaled.

La confianza es un camino de dos direcciones

Space Ape cree firmemente que centrarse en la experiencia de los jugadores y ganarse su confianza es un requisito previo para tener éxito a largo plazo. También sabe que, para crear una buena relación con los jugadores en el mercado de los juegos casuales, se requiere un delicado equilibrio.

"Después de todo, lo más importante es la experiencia de juego que les brindas a los jugadores. Queremos que nuestros juegos sean un servicio que ellos quieran seguir jugando por muchos años más", dice Mickey Elimelech, director de Mercadotecnia de Space Ape.

La empresa también sabía que no podía depender solo de las IAP para obtener ingresos en un juego con atractivo masivo en el mercado.

"Sabíamos que si simplemente le agregábamos anuncios encima del juego, los jugadores se irían. Necesitábamos emplear tanto las IAP como los anuncios de una forma que se sintiera natural", dice Elimelech.

Generar más ingresos y mantener a los jugadores felices

Space Ape decided that the best way to create ads that players would embrace, was to design them into gameplay right from the start, so that they would feel like a natural part of the game. The studio is set up in small teams, which have the power to make decisions independently. This made it easier for Boulay to work with the product and game teams as well as Unity on monetization, creating the best possible user experience and optimizing the business model.

“Unity has always been there to meet our needs,” said Boulay. “There’s always someone to answer questions, to help us optimize our ads across the Auction, and to make sure we know how optimization takes place.”

Tripled DAU and had a 30% lift to ARPDAU

The Fastlane team did extensive testing in beta and found that engagement in optional rewarded video ads was higher when they were implemented at the end of a race. This testing paid off when they launched globally.

“As an exclusive partner, Unity has the unique ability to help optimize the player experience and monetization of our games with their Unified Auction. The scale of their developer network, their dedication to partners, and the sophistication of their products has helped us increase revenue while keeping our players happy,” Boulay said. “We found that we were able to have both IAP and ads co-existing in a way that optimizes the user experience and Lifetime Value (LTV), and pays off in terms of revenue.”

Nicolas Boulay, Head of Growth, Space Ape

"El aumento en el costo por mil impresiones (CPM) que tuvimos a gran escala al asociarnos con Unity Ads nos permitió incrementar el ARPDAU de nuestros anuncios en un 30 %. Eso nos dio la posibilidad de reinvertir en mercadotecnia rentable para triplicar nuestro DAU y nuestros ingresos en dos meses sin un impacto significativo en la retención. Descubrimos que tanto las IAP como los anuncios podían coexistir en nuestro juego de una forma que optimizase la experiencia del usuario y el valor de su ciclo de vida (LTV) y que nos generara buenos ingresos".

Nicolas Boulay, Head of Growth, Space Ape

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