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Samples, Onboarding & Learning

Apr 2, 2025
Released
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ECS for Unity provides a stable foundation on which to provide a suite of user onboarding and learning resources to help users start, learn, and reference throughout their productions. This includes the following:

  • ECS Samples, Entity Component System, and Netcode for Entities: Get hands-on with our DOTS sample projects on GitHub covering Entities, Netcode, Physics, HDRP graphics, and URP graphics. The ECS and Netcode for Entities documentation will be especially useful for new users looking to learn about the Entities package and ECS as a foundation in networked gameplay.
  • Basics of DOTS, DOTS Best Practices, and Get acquainted with DOTS: Learn the fundamentals of DOTS with our Unity Learn resources which let you implement data-oriented design to create higher-performing applications. In Basics of DOTS, you’ll follow three sample scripts to help you get started with the Jobs System and Entities.
  • Data-Oriented Design Bootcamp and How to Convert a Game to DOTS Bootcamp: Advanced game developers can also revisit the recordings of our recent community learning events. Follow these step-by-step tutorials to learn when to consider a data-oriented design approach and how to add DOTS to an existing GameObject-based Unity project.
  • ECS Network Racing: If you’re looking for a smaller scale multiplayer sample with ECS for Unity, ECS Network Racing showcases the capabilities of Netcode for Entities and how you can easily build a multiplayer game out of the box. Specifically, the sample exemplifies an implementation of client/server architecture with client-side prediction, interpolation and lag compensation.
  • Megacity Metro Sample: Megacity Metro showcases how creators can build large-scale, cross-platform multiplayer titles that support more than 100+ concurrent players, demonstrating the use of Netcode for Entities integrated with the Unity Gaming Services solution like Game Server Hosting, Authentication, Voice Chat and Matchmaker.
  • Physics for ECS: In this Unity Learn tutorial, you’ll learn about two advanced physics solutions available for projects that use the ECS framework: Havok Physics for Unity and Unity Physics.

Additionally, if you or your team are interested in investing in more hands-on experience working with Jobs and ECS we have officially launched our live DOTS Fundamentals Course through Unity Professional Training. Contact our team today to learn more.

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