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PSO Tracing and Precooking

Apr 2, 2025
Released
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Summary

Runtime Pipeline State Object (PSO) creation and shader compilation is a lengthy process, which can lead to noticeable stutters and slowdowns at runtime. This often happens when rendering new materials and shader variants for the first time.

To eliminate rendering stutters, you can use the new Graphics State Collection API, which allows to easily trace and precook PSOs ahead of rendering:

For more information see

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