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Entities Graphics Performance Improvements

Apr 2, 2025
Under Consideration
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Another initiative we are looking at is the support of DOTS deformation that provides a mesh deformation pipeline that is performant and scalable, that works on any platform with GPU compute capability supported in DOTS. We’re currently working on improving the GPU performance as well as the current workflow for a better and more seamless integration into the engine/SRPs. The next versions will also bring broader material support and URP support Motion vectors.

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