APV - Bake Sky Occlusion

The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.
If you have accepted to use functional cookies and logged in using your Unity ID at the top right of the page, then sharing feedback is as simple as clicking a card below, selecting a topic’s importance, adding your point of view, and submitting. If you prefer not to accept functional cookies or log in, you will be prompted to enter an email address and validate it, so we know how to reach out when the topic evolves. For more information read the Feedback and privacy terms.
APV Sky Occlusion
With this feature, we enable creators to apply a dynamic time of day lighting scenario to their virtual environments. You can now manually change sky settings and see Light Probe-lit indirect lighting from the sky update in realtime, or you can script changing sky settings (i.e. shader graph, timeline) and see Light Probe-lit indirect lighting from the sky update in realtime.
In HDRP we have enabled sky color to be sampled dynamically from the sky.
In URP, dynamic sky color is not yet supported. Instead, sky color can be animated (scripted). Our recommended min-spec device range for URP is GLES 3.2 and above.