3D World Building

Shader Graph Integration

Planned
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Utilize Shader Graph to adjust and blend materials on the Terrain surface. Extend the terrain shader with all the additional capabilities of Unity’s world building tools in both URP and HDRP

Some potential benefits include:

  • Extending the existing terrain system:
    • Triplanar mapping
    • Procedural texturing
    • Improved visual fidelity
  • Supporting lower cost terrain shaders:
    • Less texture sampling
    • Simpler texture binding improving performance
  • Better compatibility with future rendering pipeline changes
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