UI Integration with Shader Graph

The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.
If you have accepted to use functional cookies and logged in using your Unity ID at the top right of the page, then sharing feedback is as simple as clicking a card below, selecting a topic’s importance, adding your point of view, and submitting. If you prefer not to accept functional cookies or log in, you will be prompted to enter an email address and validate it, so we know how to reach out when the topic evolves. For more information read the Feedback and privacy terms.
Beginning in 2023.2 alpha 16, you can now select Canvas as a new Material Type in the Graph Inspector for HDRP, URP, and Built-In. This new Material Type creates shaders that are compatible with UGUI Canvas elements, such as Image. Using Shader Graph for UGUI Canvas elements allows users to create an infinite array of animated effects and tune the behavior and appearance of the UI while also reducing performance and memory costs.