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Unity Platform

Adaptive Probe Volumes (APV): Stream Lighting Data from Disk

Apr 2, 2025
Released
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Summary

Light probe data doesn't always fit in runtime memory, especially in large environments - this prevents creators from fulfilling their vision.

Without disk streaming, the CPU pool may not be able to accommodate all probe data in large scenes that is streamed from the CPU to the GPU.

Use Case/Intended Outcome

This feature will enable creators to build more ambitious games with larger light-probe lit environments that are streaming to the runtime from disk. It pulls probe data from disk in time to be used for runtime, and can now be found as an option on the HDRP assets to enable disk streaming per quality level.

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