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Unity Platform

General Improvements to Unity Physics

Apr 2, 2025
Planned
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We're working on improvements to the user experience of Unity Physics, including:

  • A new Collider.BakeTransform function that provides the ability to arbitrarily scale or otherwise transform any collider at runtime efficiently.
  • A new CompoundCollider.Update function that will allow modifying the shape or transformation of child colliders within a compound collider without having to recreate the entire compound collider from scratch. This will greatly reduce computation time for these dynamic collider cases.
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