GPU Resident Drawer

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Summary
The GPU Resident Drawer is a GPU Driven rendering system which is designed to be a CPU time optimization.
It enables Game Objects to take advantage of the BatchRendererGroup API, so they can also benefit from its faster batching and improved CPU performance.
Intended Outcome / Use Case
With the GPU Resident Drawer, you can author your game using game objects, and when processed, they will be ingested and rendered via a special fast path that handles better instancing.
When you enable this feature, games that are CPU bound due to a high number of draw calls will see a reduction in this CPU bottleneck as the amount of draw calls is reduced.
The improvements you will see are dependent on the scale of your scenes and the amount of instancing you utilize. The more instanceable objects you render, the larger the benefits you will see.
GPU Resident Drawer is targeted for MeshRenderers. It will not handle skinned mesh renderers, VFX Graphs, Particle systems or similar effects renderers.
No changes to your existing content are required to take advantage of the Resident Drawer.