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Unity Platform

Bake Sky Occlusion

Apr 2, 2025
Under Consideration
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Summary

It is hard to light realistic outdoor scenes containing dense foliage using dynamic time of day. The contribution of an animated sun and sky should be correctly attenuated.

Use Case / Intended Outcome

This feature bakes sky occlusion at authoring time into light probe volumes or per vertex, to then sample the occlusion values at runtime and use it to attenuate the sky lighting.

The use case is for creators to easily be able to set up outdoor scenes lit by animated sun and skies.

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