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Unity Platform

SRP Lit shader

Apr 2, 2025
Planned
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When unifying we are also standardizing. The new unified Lit shader is based on the OpenPBR standard hosted by the Academy Software Foundation. This means you can author in a standardized way between Unity and your art package of choice.

That means that again, with one set of authored content, you can scale across all possible hardware configurations from low end devices with simplified lighting to the most capable devices with the highest fidelity.

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