Unity Platform

Render Graph Integration

Apr 2, 2025
Released
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Summary

Render Graph is a high-level representation of a pipeline's frame and render passes, explicitly stating how the render passes use resources.

Describing render passes in this way has two benefits: it simplifies render pipeline configuration, and it allows the render graph system to efficiently manage parts of the render pipeline, which can result in improved runtime performance. Render Graph is already integrated with High Definition Render Pipeline (HDRP) and will be integrated at the core of Universal Render Pipeline (URP) as well.

Intended Outcome/Use Case

The integration of Render Graph with URP brings several benefits to users of URP:

  • Efficient memory management
  • Improved performance by default, especially on Tile-based GPUs with NativeRenderPass API
  • Better frame resource management framework and API
  • More intuitive API for frame customization

For more details on Render Graph please see here.

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