Netcode Unification
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We are simplifying the tech stack to offer a Netcode solution delivering all the features you need regardless of your gameplay style and project requirements. We are integrating the GameObjects workflows with the performance and scalability of the ECS Netcode infrastructure to support multiple types of games, spanning from casual co-op to large-scale competitive games.
The unified Netcode users will benefit from the performance and scalability of Netcode for Entities with capabilities such as prediction, interpolation and lag compensation, while enjoying the convenient workflows and ease of use offered by the Netcode for GameObjects solution.
This work also includes merging our Netcode for GameObjects and Netcode for Entities tools and in-editor multiplayer workflows, building out an interest Management System, and enabling client-side prediction and reconciliation for more casual co-op scenarios.