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In-editor Context selection

Apr 2, 2025
Planned
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We have heard you loud and clear that the next important step for Chat, is to make it available in the editor and that it would be helpful for it to know the basics of your package.

What? Similar to our connection between selecting a gameobject in the hierarchy or a warning or error in the console, we want to enable more alternatives of selection to parse as part of your prompt.

What could a selection be? I could be objects, windows, in-editor tools, inspector.

Why? We believe it’s important to allow users to choose what they want help with, to provide more context as to what you are asking for, and allow for more use cases for debugging. We are seeing this as an improved way to troubleshoot your issues, and a specific selection will help provide more relevant answers.

Please let us know what selection, you’d deem most important for us to focus on nex

Help us deliver the deliver that matter to you. Let us know how important is this for you.
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