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Unity multiplayer solutions
Flexible and extensible tools streamline every aspect of the multiplayer game development journey, from concept and prototyping through launch and live operations.
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From creation to community

Build within Unity’s ecosystem, or mix and match your preferred tools and services. Versatile networking stacks include Netcode for GameObjects and Netcode for Entities, plus multiplayer tools from Unity Gaming Services like Game Server Hosting and Vivox Voice Chat.

Fuel your multiplayer game development journey
Performance and flexibility

Whether you’re building a couch coop or a large-scale competitive game, your infrastructure needs are supported with an engine, networking, hosting, community, and LiveOps solutions to scale your game – all from Unity.

Customizable tech stack

Build and run your multiplayer game within the Unity ecosystem, or leverage our engine and services with other solutions to serve your creative vision. Use only what you need, when you need it.

High-velocity execution

Accelerate your multiplayer game development and enhance launch efficiency with features like A/B test gameplay, player matches, and simulated test environments, backed by access to our expert multiplayer support.

Build engaged communities

Keep players coming back with scalable community and social gaming services that drive engagement across devices and platforms to help you build a vibrant and safe player community.

Any player, any engine

Discover crossplay and networked gameplay solutions that meet both players and devs where they’re at. Connect your players on any platform and build using any engine. If you can implement a REST API, you can use our tools.

Self-serve workflows

Get started quickly with self-serve capabilities. If you want a Unity professional to help, we’ll connect you with our multiplayer experts and help you migrate to a managed service.

Explore multiplayer products and services
Support at any level

Stuck or stretched? Let us help – get access to Unity’s seasoned multiplayer support team to boost your capacity with the right support when you need it.

Netcode solutions

Unity’s networking libraries are built to support a range of genres, from casual co-op to competitive action games.

Game servers
Game Server Hosting

Scale with performant multiplayer game hosting that grows with your players’ demands.

DOTS workflow

With Entity Component System (ECS) integration, the Data-Oriented Technology Stack (DOTS) is now fully supported in the Unity Editor.

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Vivox Voice Chat

Connect your players across distance and platform divides.

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Safe Voice

Make your gaming community safer with an all-in-one moderation platform.

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Boost player engagement and competition with in-game friends and leaderboards.

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Connect players with fully featured rule-based matchmaking off the shelf.

Customer examples
StickyLock Studios

In Histera, StickyLock Studios unleashed the “glitch” – a unique mechanic that shifts time in the middle of gameplay. Watch the video to see how StickyLock used Unity’s multiplayer solutions to connect their players so the team could stay focused on gameplay.

Triangle Factory

Triangle Factory takes players into riveting close-quarters combat in tactical VR shooter Breachers. Learn how Unity Gaming Services helped Triangle Factory facilitate low-latency teamwork with Game Server Hosting and quick connections with Matchmaker and Vivox Voice Chat.

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Get in touch with the Unity Multiplayer team

Wondering how to find the ideal tech stack for your vision? Planning a large-scale multiplayer game, or have complex requirements that you want to discuss?

Frequently asked questions

How has Unity 2022 LTS improved multiplayer capabilities?


What’s the advantage of Unity 2022 LTS for multiplayer experiences?


How does Unity LTS help studios who want to build more ambitious multiplayer games?


Do we need to pair Unity’s game engine with multiplayer solutions from Unity Gaming Services?


Can Unity Gaming Services support large scale multiplayer games?


Are UGS multiplayer solutions a good choice for indies?