Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.34f1
3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
DOTS: Job allocator contention causes slow job execution (UUM-73194)
DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Editor Platform: Building freezes when building Universal 3D Sample/Cinematic Studio Project (UUM-73997)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
SRP XR: [Quest] Error “ArgumentOutOfRangeException: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy (UUM-73234)
Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
2022.3.34f1 Release Notes
Improvements
Package: Release Recorder 4.0.3.
UI Toolkit: UI Elements: Improved performance of MultiColumnListView and MultiColumnTreeView when changing the visibility status of columns.
A rebuild will now be scheduled instead of performed after each status change. (UUM-72241)
Fixes
2D: Fixed issue where the outline detail is reset to 0 for a Sprite Rect in the Sprite Editor when an outline is pasted onto a Sprite Rect. (UUM-72965)
Android: Fixed audio output underflow on Vivo phones. (UUM-56324)
Android: Fixed crash on Xclipse GPU based devices when setting Buffer Debug name on OpenGLES3 and Development build settings. (UUM-65666)
Android: Input.location will work correctly even if old input system disabled. (UUM-73469)
Asset Bundles: Don't add hash to the manifest file name when building AssetBundles. (UUM-66821)
Editor: Drag and drop operations performed on files within the currently open projects' folder should now succeed on Windows. (UUM-54537)
Editor: Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.
Editor: Fixed wireframe not rendering when using Vulkan. (UUM-36914)
Editor: Resolved a crash issue arising from the use of a Skinned Mesh Renderer with the DX12 rendering API. (UUM-70289)
GI: Fixed crash when iterating on lights in lightmap Auto baking mode. (UUM-71599)
Graphics: Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target. (UUM-70711)
Graphics: Fixed by converting any linear format parameter to non linear if there is discrepancy between the actual resource format and what is provided. (UUM-69379)
Graphics: Fixed Deferred Depth texture dimensions mismatch when modifying Camera's Viewport Rect. (UUM-65233)
HDRP: Fixed an issue where the default terrain shader for HDRP was outputting incorrect albedo values to the lightmapper. (UUM-71171)
Package Manager: Package Manager: Displaying a console warning when the user attempts to install a git package while another installation is in progress, explaining the reason for the operation's failure. (UUM-63744)
Player: Fixed player memory leak when managed reference registry was destroyed. (UUM-72074)
Universal RP: Fixed incorrect scaling in copy depth pass when dynamic resolution is enabled. (UUM-60392)
VFX Graph: Leak while spamming ReInit. (UUM-71455)
Windows: Fixed a Windows bug, where an audio device that returns a mal-formed UUID string could crash the Windows Editor or player. (UUM-36106)
Package changes in 2022.3.34f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.34f1
3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
DOTS: Job allocator contention causes slow job execution (UUM-73194)
DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Editor Platform: Building freezes when building Universal 3D Sample/Cinematic Studio Project (UUM-73997)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
SRP XR: [Quest] Error “ArgumentOutOfRangeException: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy (UUM-73234)
Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
2022.3.34f1 Release Notes
Improvements
Package: Release Recorder 4.0.3.
UI Toolkit: UI Elements: Improved performance of MultiColumnListView and MultiColumnTreeView when changing the visibility status of columns.
A rebuild will now be scheduled instead of performed after each status change. (UUM-72241)
Fixes
2D: Fixed issue where the outline detail is reset to 0 for a Sprite Rect in the Sprite Editor when an outline is pasted onto a Sprite Rect. (UUM-72965)
Android: Fixed audio output underflow on Vivo phones. (UUM-56324)
Android: Fixed crash on Xclipse GPU based devices when setting Buffer Debug name on OpenGLES3 and Development build settings. (UUM-65666)
Android: Input.location will work correctly even if old input system disabled. (UUM-73469)
Asset Bundles: Don't add hash to the manifest file name when building AssetBundles. (UUM-66821)
Editor: Drag and drop operations performed on files within the currently open projects' folder should now succeed on Windows. (UUM-54537)
Editor: Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.
Editor: Fixed wireframe not rendering when using Vulkan. (UUM-36914)
Editor: Resolved a crash issue arising from the use of a Skinned Mesh Renderer with the DX12 rendering API. (UUM-70289)
GI: Fixed crash when iterating on lights in lightmap Auto baking mode. (UUM-71599)
Graphics: Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target. (UUM-70711)
Graphics: Fixed by converting any linear format parameter to non linear if there is discrepancy between the actual resource format and what is provided. (UUM-69379)
Graphics: Fixed Deferred Depth texture dimensions mismatch when modifying Camera's Viewport Rect. (UUM-65233)
HDRP: Fixed an issue where the default terrain shader for HDRP was outputting incorrect albedo values to the lightmapper. (UUM-71171)
Package Manager: Package Manager: Displaying a console warning when the user attempts to install a git package while another installation is in progress, explaining the reason for the operation's failure. (UUM-63744)
Player: Fixed player memory leak when managed reference registry was destroyed. (UUM-72074)
Universal RP: Fixed incorrect scaling in copy depth pass when dynamic resolution is enabled. (UUM-60392)
VFX Graph: Leak while spamming ReInit. (UUM-71455)
Windows: Fixed a Windows bug, where an audio device that returns a mal-formed UUID string could crash the Windows Editor or player. (UUM-36106)
Package changes in 2022.3.34f1
Packages updated

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