Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.35f1
3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)
Menu Management: Custom and built-in menu items stop working when a project has lots of menu items (UUM-73047)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
2022.3.35f1 Release Notes
Improvements
- HDRP: Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
Fixes
2D: Fixed a Sprite Mask issue with target sorting layers. (UUM-72180)
Android: Fixed an issue where setting the graphics jobs mode to Legacy through the API PlayerSettings.graphicsJobMode was broken on Android. It now works as expected on Android devices. (UUM-74079)
Burst: Fixed compiler crash caused by faulty alias analysis.
Documentation: Added Cloth and Trail Renderer colors to the Preferences page.
Documentation: Updated directions to the Project Settings window in our Settings page.
Editor: Fixed an issue where Cloud Diagnostics build-time functionality was not disabled if the Cloud Diagnostics package was removed from a project without first disabling it in the package settings. Now the package ensures that Cloud Diagnostics is fully disabled upon removal from a project.
Editor: Fixed an issue where polygons are created on the opposite side of the sprite for uGUI images. (UUM-71372)
Editor: Fixed an issue where saving a new scene with cloned dependencies overwrote existing folder. (UUM-66799)
Editor: Fixed an issue where users could not skip local package scanning during version control initialization by including a new setting. (UUM-70391)
Editor: Fixed ordering of CustomEditor so even if removing CustomEditor the order stays deterministic. (UUM-67599)
Graphics: Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
Graphics: Fixed dynamic batching not using NEON optimized path when vertex normals or tangents are used. (UUM-72138)
HDRP: Fixed a motion blur blending issue. (UUM-54446)
HDRP: Fixed a NullReferenceException when exiting Play Mode with HDRP + DLSS + XR. (UUM-48894)
HDRP: Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
HDRP: Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, and,...). (UUM-70478)
HDRP: Fixed an issue where the Rendering Debugger "Terrain Texture" drop-down would appear only when enabling a Fullscreen Debug Mode, instead of appearing when enabling a Mipmap Streaming debug view as intended.
iOS: Fixed a small memory leak in UnityWebRequest (custom HTTP headers). (UUM-73104)
Kernel: Reduced job system overhead when many jobs finished executing simultaneously. (UUM-73194)
Player: Fixed a memory leak when calling GameObject.InstantiateAsync. (UUM-72458)
Scene/Game View: Fixed the direction label that was not updating since moving the orientation gizmo to an overlay. (UUM-72103)
Scripting: Fixed issue with an InstantiateAsync overload that took a parent as parameter but did not apply it. (UUM-67809)
Scripting: Fixed issue with SkinnedMeshRenderer using the original object's bones after being cloned with InstantateAsync. (UUM-67809)
Scripting: Fixed issue with values in RectTransform not being copied with InstantiateAsync. (UUM-67809)
Scripting: Fixed MonoScript Source Generator missing Additional File warning in Rider. (UUM-49452)
Search: Fixed an issue where SearchContext attribute did not works with arrays and lists. (UUM-65462)
VFX Graph: Fixed an unexpected asset database error while importing VFX and ShaderGraph dependency. (UUM-553)
Package changes in 2022.3.35f1
Packages updated
Packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.35f1
3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)
Menu Management: Custom and built-in menu items stop working when a project has lots of menu items (UUM-73047)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
2022.3.35f1 Release Notes
Improvements
- HDRP: Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
Fixes
2D: Fixed a Sprite Mask issue with target sorting layers. (UUM-72180)
Android: Fixed an issue where setting the graphics jobs mode to Legacy through the API PlayerSettings.graphicsJobMode was broken on Android. It now works as expected on Android devices. (UUM-74079)
Burst: Fixed compiler crash caused by faulty alias analysis.
Documentation: Added Cloth and Trail Renderer colors to the Preferences page.
Documentation: Updated directions to the Project Settings window in our Settings page.
Editor: Fixed an issue where Cloud Diagnostics build-time functionality was not disabled if the Cloud Diagnostics package was removed from a project without first disabling it in the package settings. Now the package ensures that Cloud Diagnostics is fully disabled upon removal from a project.
Editor: Fixed an issue where polygons are created on the opposite side of the sprite for uGUI images. (UUM-71372)
Editor: Fixed an issue where saving a new scene with cloned dependencies overwrote existing folder. (UUM-66799)
Editor: Fixed an issue where users could not skip local package scanning during version control initialization by including a new setting. (UUM-70391)
Editor: Fixed ordering of CustomEditor so even if removing CustomEditor the order stays deterministic. (UUM-67599)
Graphics: Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
Graphics: Fixed dynamic batching not using NEON optimized path when vertex normals or tangents are used. (UUM-72138)
HDRP: Fixed a motion blur blending issue. (UUM-54446)
HDRP: Fixed a NullReferenceException when exiting Play Mode with HDRP + DLSS + XR. (UUM-48894)
HDRP: Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
HDRP: Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, and,...). (UUM-70478)
HDRP: Fixed an issue where the Rendering Debugger "Terrain Texture" drop-down would appear only when enabling a Fullscreen Debug Mode, instead of appearing when enabling a Mipmap Streaming debug view as intended.
iOS: Fixed a small memory leak in UnityWebRequest (custom HTTP headers). (UUM-73104)
Kernel: Reduced job system overhead when many jobs finished executing simultaneously. (UUM-73194)
Player: Fixed a memory leak when calling GameObject.InstantiateAsync. (UUM-72458)
Scene/Game View: Fixed the direction label that was not updating since moving the orientation gizmo to an overlay. (UUM-72103)
Scripting: Fixed issue with an InstantiateAsync overload that took a parent as parameter but did not apply it. (UUM-67809)
Scripting: Fixed issue with SkinnedMeshRenderer using the original object's bones after being cloned with InstantateAsync. (UUM-67809)
Scripting: Fixed issue with values in RectTransform not being copied with InstantiateAsync. (UUM-67809)
Scripting: Fixed MonoScript Source Generator missing Additional File warning in Rider. (UUM-49452)
Search: Fixed an issue where SearchContext attribute did not works with arrays and lists. (UUM-65462)
VFX Graph: Fixed an unexpected asset database error while importing VFX and ShaderGraph dependency. (UUM-553)
Package changes in 2022.3.35f1
Packages updated
Packages added

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
