Release Notes Background

Unity 2022.3.36f1

Released on Jul 2, 2024

Manual installs

Component installers

Release

Known Issues in 2022.3.36f1

  • 3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)

  • Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)

  • Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)

  • Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)

  • Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)

  • Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)

  • DirectX12: Editor crashes when starting a new game session using Direct3D12 Graphics API (UUM-74726)

  • DOTS: Job allocator contention causes slow job execution (UUM-73194)

  • DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)

  • Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)

  • Kernel: VirtualFileSystem crash because of data races. (UUM-72557)

  • Menu Management: Custom and built-in menu items stop working when a project has lots of menu items (UUM-73047)

  • Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)

  • PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)

  • Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)

  • Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)

  • Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)

  • UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)

  • UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)

  • Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)

2022.3.36f1 Release Notes

Changes

  • Entities Graphics: Added support for BRG LOD cross fade in the URP shaders.

  • Version Control: Added "Undo unchanged" and "Undo checkouts keeping changes" options to pending changes view.

  • Version Control: Changed the default ignore.conf to not ignore itself anymore.

  • Version Control: Removed focus redirection after Check-in.

Fixes

  • Build System: Fixed a potential crash when building. (UUM-72309)

  • Editor: Fixed a crash when interacting with a shader variant collection containing shaders with dynamic branch keywords after de-/serializing the collection. (UUM-73491)

  • Editor: Fixed a log error when falling back to CPU Lightmapping in Editor NoGraphics mode. (UUM-68496)

  • Editor: Fixed an issue where Texture.SetTextureSetting would take invalid values. (UUM-63703)

  • Editor: Fixed crash in LMDB_Transaction::AbortAndRestart(). (UUM-70115)

  • Editor: Fixed LinuxEditor crash calling WarpCursorPosition outside of PlayMode. (UUM-71828)

  • Editor: Fixed the issue where deleting a symlink removes the target file. (UUM-35170)

  • Editor: Fixed the serialized property becoming invalid whilst changing prefab fields via dropdown. (UUM-72761)

  • Editor: Fixed unexpected error while switching between branches.

  • Editor: Improved setlocale LC_NUMERIC guards. (UUM-58980)

  • Editor: Revert job system allocator optimization which could cause freezes. (UUM-74556)

  • Graphics: Fixed a bug where material property block allocations were reported as "Unknown". (UUM-71008)

  • Graphics: Fixed crash when opening a project that loads TSS files, if texture data is loaded on demand. (UUM-71323)

  • Graphics: Fixed Vulkan native rendering plugin returning an invalid texture when sampler configuration is updated. (UUM-73757)

  • Prefabs: Disabled Show Overrides reference patching. (UUM-71887)

  • Scripting: Fixed an issue where code generated by MonoScriptInfoImporter was not considered generated by Roslyn analyzers. (UUM-72953)

  • Serialization: Fixed Inspector window with scrollbar is unworkable when modifying and saving the material's property. (UUM-58151)

  • Shadergraph: Added support for perceptual color mode for gradients in shader graph. (UUM-72278)

  • Shaders: Fixed a runtime crash that could occur when loading shader sub-program parameters. (UUM-70213)

  • SRP Core: Fixed _FOVEATED_RENDERING_NON_UNIFORM_RASTER shader compilation errors. (UUM-67560)

  • UI Toolkit: Slider element was not controlled correctly in players when navigating in the same direction as the element. (UUM-74257)

  • Version Control: Fixed "Collection was modified" error when doing multiple renames in a row.

  • Version Control: Fixed "item with the same key has already been added" error.

  • Version Control: Fixed check in error if nothing is selected in the pending changes tree.

  • Version Control: Fixed column sorting in pending changes view.

  • Version Control: Fixed error after renaming a parent branch of the working branch.

  • Version Control: Fixed failure to delete a .meta file when deleting a private folder from the pending changes.

  • Version Control: Fixed hang on domain reload.

  • Version Control: Fixed missing incoming changes after removing a branch.

  • Version Control: Fixed text cut-off in filter rules dialog.

  • Version Control: Fixed undo & check-in operations not working when the current scene was never saved.

  • Version Control: Fixed variables's value becoming clear after resolving conflict in inspector.

  • Version Control: Moving folders in the Editor now correctly use the UVCS "Move" operation.

  • Version Control: Removed misleading indication about shelves.

  • Version Control: Supported workspace name with non-latin characters in Pending Changes.

  • Video: Editor freezes when playing videos with playback speed value <1 and setting time via started callback. (UUM-73115)

Package changes in 2022.3.36f1

Packages updated

Changeset: 95a4219250e5

Third Party Notices

Looking for a different release?

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.