Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.4f1
- Scene Tooling: Just the “Add Key” option is available when opening the Context Menu of the curve keyframe and keyframe selection with left click is not working (UUM-41464)
Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file (UUM-38104)
Profiling: [Memory Profiler] Memory Leak when Memory Profiler is in project (PROFB-160)
Shader System: Shader keywords are ignored when using Camera.main.SetReplacementShader (UUM-40400)
Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion (UUM-39831)
Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials (UUM-37360)
Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059)
Web Platform: [WebGL] Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed (UUM-40103)
XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused (UUM-40249)
2022.3.4f1 Release Notes
Improvements
HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering.
Scene/Game View: Improved performance when accessing
SceneVisibilitystates for large scenes. (UUM-31378)
Changes
Physics: Added tooltips to the properties of the PhysicMaterial component.
Services: Rebranded Unity Cloud Build service to Build Automation.
Fixes
Android: Updated that the text inputfield to appear and disappear with the "Enter" key. (UUM-30811)
Core: Fixed missing open button on APV help boxes.
Editor: Added support for subscene and ensure SceneAsset supports changing its instance/reference. (UUM-36300)
Editor: Avoid quadratic indexing time when indexing scenes with prefabs. (UUM-16085)
Editor: Component Help button tooltip are now generated with a nicify type name. (UUM-37612)
Editor: Ensure ModeService does a EnumerateAllAssets once (in startup) and never again during domain reload. (UUM-37521)
Editor: Fixed a case where an object change event for object destruction would not contain a valid parent instance id. (UUM-40341)
Editor: Fixed an issue that AdbProvider doesn't add errors when displayed in the Project tab. (UUM-32810)
Editor: Fixed an issue that the Custom indexers are now properly refreshed on Domain reload. (UUM-35650)
Editor: Fixed an issue to not allow adding the same column twice. (UUM-36007)
Editor: Fixed for crash when disconnecting bluetooth audio device. (UUM-12583)
Editor: Fixed hover and tooltip of Scene Template Pipeline help button. (UUM-37542)
Editor: Fixed issues with missing realtime GI when mixing realtime GI Light Probes and baked GI Light Probes in Auto Generate Lighting mode. (UUM-20639)
Editor: Fixed scrollbar in scene template dialog. (UUM-35878)
Editor: Fixed the position of the drag element of slider not being updated in list views. (UUM-29981)
Editor: Tagstring is considered a default filter for Asset/Project. (UUM-36323)
Graphics: Fixed CustomRenderTexture depth test results failing on some platforms. (UUM-1839)
Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting. (UUM-36457)
Graphics: Fixed native RenderPass support in editor running on intel macOS targeting iOS. (UUM-37746)
HDRP: Fixed error when camera goes underwater.
HDRP: Fixed shaders stripping for Lens Flares. (UUM-35895)
iOS: Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16. (UUM-23251)
Particles: Fixed potential crash when using systems relying on GeometryJobs. (UUM-36872)
Physics: Fixed physics simulation mode not being upgraded correctly from an older project that lacked the auto simulation option in DynamicsManager.asset. (UUM-39879)
Scene/Game View: Fixed issue where during MonoBehaviour.Update method, Camera.current would return SceneCamera if SceneView is ever interacted with during playmode. (UUM-33278)
UI Toolkit: Fixed the position of the drag element of slider not being updated when resizing the label element. (UUM-31472)
Universal RP: Fixed error message in filtered view when decals are enabled. (UUM-21992)
Universal Windows Platform: Fixed an issue that the Capabilities are not changed when rebuilding the project. (UUM-39725)
VFX Graph: Fixed broken documentation link for VFX Graph nodes (when documentation is available). (UUM-28689)
WebGL: Fixed an issue where C++ function names would not be properly generated in the output symbols.json file. (UUM-28034)
Package changes in 2022.3.4f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.4f1
- Scene Tooling: Just the “Add Key” option is available when opening the Context Menu of the curve keyframe and keyframe selection with left click is not working (UUM-41464)
Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file (UUM-38104)
Profiling: [Memory Profiler] Memory Leak when Memory Profiler is in project (PROFB-160)
Shader System: Shader keywords are ignored when using Camera.main.SetReplacementShader (UUM-40400)
Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion (UUM-39831)
Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials (UUM-37360)
Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059)
Web Platform: [WebGL] Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed (UUM-40103)
XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused (UUM-40249)
2022.3.4f1 Release Notes
Improvements
HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering.
Scene/Game View: Improved performance when accessing
SceneVisibilitystates for large scenes. (UUM-31378)
Changes
Physics: Added tooltips to the properties of the PhysicMaterial component.
Services: Rebranded Unity Cloud Build service to Build Automation.
Fixes
Android: Updated that the text inputfield to appear and disappear with the "Enter" key. (UUM-30811)
Core: Fixed missing open button on APV help boxes.
Editor: Added support for subscene and ensure SceneAsset supports changing its instance/reference. (UUM-36300)
Editor: Avoid quadratic indexing time when indexing scenes with prefabs. (UUM-16085)
Editor: Component Help button tooltip are now generated with a nicify type name. (UUM-37612)
Editor: Ensure ModeService does a EnumerateAllAssets once (in startup) and never again during domain reload. (UUM-37521)
Editor: Fixed a case where an object change event for object destruction would not contain a valid parent instance id. (UUM-40341)
Editor: Fixed an issue that AdbProvider doesn't add errors when displayed in the Project tab. (UUM-32810)
Editor: Fixed an issue that the Custom indexers are now properly refreshed on Domain reload. (UUM-35650)
Editor: Fixed an issue to not allow adding the same column twice. (UUM-36007)
Editor: Fixed for crash when disconnecting bluetooth audio device. (UUM-12583)
Editor: Fixed hover and tooltip of Scene Template Pipeline help button. (UUM-37542)
Editor: Fixed issues with missing realtime GI when mixing realtime GI Light Probes and baked GI Light Probes in Auto Generate Lighting mode. (UUM-20639)
Editor: Fixed scrollbar in scene template dialog. (UUM-35878)
Editor: Fixed the position of the drag element of slider not being updated in list views. (UUM-29981)
Editor: Tagstring is considered a default filter for Asset/Project. (UUM-36323)
Graphics: Fixed CustomRenderTexture depth test results failing on some platforms. (UUM-1839)
Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting. (UUM-36457)
Graphics: Fixed native RenderPass support in editor running on intel macOS targeting iOS. (UUM-37746)
HDRP: Fixed error when camera goes underwater.
HDRP: Fixed shaders stripping for Lens Flares. (UUM-35895)
iOS: Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16. (UUM-23251)
Particles: Fixed potential crash when using systems relying on GeometryJobs. (UUM-36872)
Physics: Fixed physics simulation mode not being upgraded correctly from an older project that lacked the auto simulation option in DynamicsManager.asset. (UUM-39879)
Scene/Game View: Fixed issue where during MonoBehaviour.Update method, Camera.current would return SceneCamera if SceneView is ever interacted with during playmode. (UUM-33278)
UI Toolkit: Fixed the position of the drag element of slider not being updated when resizing the label element. (UUM-31472)
Universal RP: Fixed error message in filtered view when decals are enabled. (UUM-21992)
Universal Windows Platform: Fixed an issue that the Capabilities are not changed when rebuilding the project. (UUM-39725)
VFX Graph: Fixed broken documentation link for VFX Graph nodes (when documentation is available). (UUM-28689)
WebGL: Fixed an issue where C++ function names would not be properly generated in the output symbols.json file. (UUM-28034)
Package changes in 2022.3.4f1
Packages updated

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