Compatibility with GameObjects

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ECS for Unity preserves the standard Unity authoring workflow of creating, previewing, inspecting, and debugging gameplay in your project. It also ensures that Entities is compatible with current GameObject-based systems.
Baking is what enables developers to author content using GameObjects and have that data converted to entities in a runtime optimized format. Incremental baking ensures conversion works effectively at scale in massive scenes, where changes to specific components only bake what is needed for those modifications.
Additionally, developers will be able to switch data modes from authoring to runtime view both in the hierarchy and in the inspector windows of the Editor. As such, they can better understand how baking works, and seamlessly navigate the hybrid environment. As a bonus, this new workflow will, for the first time, enable artists and level designers the ability to author in Play mode without losing their changes when exiting Play mode.