Parallel Scheduling and Configuration Improvements
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In the current version of DOTS, all systems run on the main thread and rely on those systems to schedule jobs to enable parallelism. We’re working to improve out of the box parallelism of DOTS by enabling systems to run in parallel, whether they schedule jobs or not internally. Additionally, the job system is missing configuration controls to allow you to adjust how jobs are run to best enable performance for individual game needs. We’re working on expanding the priority and control of how jobs run to prevent common issues users see such as unintentionally waiting on long running jobs on the main thread.