Transparent with mixed tracing

The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.
If you have accepted to use functional cookies and logged in using your Unity ID at the top right of the page, then sharing feedback is as simple as clicking a card below, selecting a topic’s importance, adding your point of view, and submitting. If you prefer not to accept functional cookies or log in, you will be prompted to enter an email address and validate it, so we know how to reach out when the topic evolves. For more information read the Feedback and privacy terms.
Available in 2023.3.0a6.
Mixed tracing mode for transparent screen space reflections now mixes both tracing modes as expected, instead of only using ray traced reflections. This allows for example to use ray traced reflections with a terrain and see terrain details in the non screen space reflections. Using Mixed tracing is recommended in this case both for performance and visual fidelity reasons.