Unity Platform

2D Physics Sub-stepping

Apr 15, 2025
Released
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Sub-stepping is available for per-frame or manual simulation steps and will perform smaller time-interval sub-steps when a large time has elapsed

  • Ensures physics stability at low frame rates
  • You can customize at what point sub-stepping is triggered
  • Per-frame simulation doesn’t calculate interpolation and its implementation is good for beginners or users that need high-refresh physics ratios
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