In 2014, Kirkland, Washington-based friends Brian Parnell, Tim Wiese (glasses) and Hung-Chien Liao began working after-hours on their first game. By January 2016, they had enough confidence in their progress to leave game-studio jobs in San Francisco and move to Seattle. Drawing on their savings, and working in Parnell’s basement, they pursued an all-or-nothing dream to make a stunning dystopian world of vengeful gods and unforgiving winter landscapes.
Initially betting their careers on the success of their passion project, Praey for the Gods, the trio upped the ante with a very successful fundraising campaign. Now, having surpassed No Matter’s goal by 60 percent on Kickstarter, they are beholden to an excited corps of fans eagerly awaiting Praey’s release.