Content management for live games
Automate and scale
Simplify game updates through automation and scaling. Explore services to help you build a streamlined game backend.
Flexible implementation
Choose backend and content management systems that are flexible enough to meet the creative and technical needs of your project, regardless of engine or tech stack.
Unity ecosystem
Create a connected ecosystem of Unity solutions. Choose services that combine well with the Unity Editor to build robust backend functionality.
Use cases
Deploy and update content
Easily push new content updates to your game, across platforms and at scale, with a content delivery network that integrates directly into your Unity project.
Integrate with CI/CD
Accelerate and simplify your development by automating your CI/CD pipeline with UGS CLI and Cloud Code.
Add multiplayer features
Improve your player experience and engagement. Add multiplayer features like automated lobby formation in tournaments and player moderation.
Enable cross-platform experiences
Set up sign-ins with platform accounts so players can sign in from any device and keep playing from where they left off.
Implement user-generated content
Improve player engagement by empowering users to integrate their own content into your game.
Provide tailored player experiences
Target specific audiences with the right content based on player behavior, geographic data, or A/B test results.
Related products
Cloud Content Delivery
Build and release game updates with three powerful services in one: a content delivery network (CDN), cloud storage, and an asset manager.
Remote Config
Update your live game content remotely and in real-time. Launch new features, test functionality, or make general modifications without requiring app updates or code changes.
Cloud Code
Change game logic whenever you want without releasing a new version of your game with easy-to-use serverless functions. Write and run your game logic away from the client.
Cloud Save
Flexible and easy-to-use, Cloud Save allows you to track and store player data like progression, abilities, and statistics to the cloud.
User-Generated Content (beta)
Improve engagement by adding user-generated content capabilities into your game with a simple out-of-the-box solution.
Resources
Managing content at scale in MARVEL SNAP
Second Dinner shares their studio growth story, and how they managed huge content demands on MARVEL SNAP using a workflow with Unity CCD.
Cloud Content Delivery and Addressables bootcamp
Check out our latest workshop that walks you through the Addressable Asset system and how to get started with Cloud Content Delivery.
How to build a triggered event system
Unity product managers show you how to set up a triggered events system using a rewarded leaderboard as an example.
Configure Unity Gaming Services through the Editor
Learn how to make real-time configuration changes to your game directly from the Unity Editor, and how to integrate with your CI/CD pipeline.
Fireside chat with the User-Generated Content team
The Unity UGC team gives an overview of how the UGC product works and answers common questions from users.
A closer look at backend infrastructure
Focus on the business logic of your game, and take advantage of our expertise to manage backend infrastructure.
Learn more
Documentation
Read the documentation for Cloud Save, Cloud Code, Cloud Content Delivery, Remote Config, and User-Generated Content.
Forums
Ask questions and find solutions in the forums for Cloud Save, Cloud Code, Cloud Content Delivery, Remote Config, and User-Generated Content.
Roadmap
View the roadmap for Unity backend and content management solutions to learn more about upcoming development.
Support your live game with an ecosystem of backend services to meet your needs for automation and content management at scale.