Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.32f1
3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
Universal RP: Objects are invisible in Scene view when using Wireframe Shading Mode (UUM-36914)
2022.3.32f1 Release Notes
API Changes
Editor: Added: Exposed constructor of PooledObject. (UUM-64168)
URP: Added: RenderPipelineManager callbacks are raised from UniversalRenderPipeline.SingleCameraRequest. (UUM-69268)
Fixes
2D: Fixed Case where there is high memory usage and crash on DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. (UUM-43709)
Android: Fixed issues where calling Cursor.visible on Android API 23 would cause a runtime error. Since https://developer.android.com/reference/android/view/PointerIcon is only available on API 24 or higher. Cursor.visible won't do anything in API 23. (UUM-72191)
Android: Updated AndroidNativePlugin example in docs for all Android architectures. (UUM-72369)
Android: WebcamTexture on android requires camera permission granted. (UUM-45900)
Animation: Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded. (UUM-71674)
Audio: Fixed a bug that would cause the editor to crash if you delete and then re-add an audio listener component. (UUM-61733)
DX12: ComputeBuffer CopyCount returns correct value following multiple compute dispatches. (UUM-66900)
Editor: 2D: Updated 2D Feature documentation link. (UUM-70575)
Editor: Added rosbutness to splitter ControlId so it works with DataMode ui (used in entity). (UUM-67862)
Editor: All indexes are created with Temp and External as exclude. (UUM-70905)
Editor: Fixed both bugs related to PropertyEditor and Debug mode. (UUM-64257)
Editor: Fixed issue where building in batch mode can open file explorer unexpectedly and cause a hang when running on headless windows servers. (UUM-68288)
Editor: Fixed not raising RenderPipelineTypeChanged callback if only scene view is active. (UUM-70198)
Editor: Fixed Project Advanced Search filtering if the user picked the Type selector. (UUM-71128)
Editor: Fixed saving layout will crash the linux editor. (UUM-70626)
Editor: Fixed thumbnail generation for assets who can be casted to texture. (UUM-70573)
Editor: If multiple CustomEditor are registered for the same type only a single one gets instantiated (still the case). But the order of which CustomEditor gets instantiated is stable even if scripts are added or removed from the project. (UUM-67599)
Editor: IME input does not work with Input System when using Chinese (Simplified) input bug resolution. (UUM-61922)
Editor: UnityEditor.Build.Content.ObjectIdentifier comparison operators have been changed to be more consistent and use all of the fields. This improves determinism for asset bundle builds. (UUM-71772)
Graphics: Fixed depthrnormals render issue with a grabpass as the first pass on shader. (UUM-71175)
Graphics: Fixed IUnityGraphicsMetal.CurrentCommandEncoder returning nil when there were no draw calls issued yet with current RenderTarget. (UUM-71813)
iOS: Fixed view briefly distorting when rotating device with auto-rotation enabled. (UUM-63417)
Linux: Fixed touch freezes in Player when any mouse button is clicked. (UUM-70659)
Package Manager: Fixed Import Error Code: (4) warnings when a local package.json file is modified in the Editor. (UUM-40830)
Shadergraph: Fixed an issue where the Baked GI Node was not displaying correctly after initially adding it to a graph. (UUM-72436)
UI Toolkit: Added delay to showing DropwDonwFIeld menu during PointerDownEvent so that additional items can be added. (UUM-72062)
UI Toolkit: Fixed some error when importing UXML asset when the system locale is in Turkish. (UUM-71670)
Package changes in 2022.3.32f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.32f1
3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)
PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
Universal RP: Objects are invisible in Scene view when using Wireframe Shading Mode (UUM-36914)
2022.3.32f1 Release Notes
API Changes
Editor: Added: Exposed constructor of PooledObject. (UUM-64168)
URP: Added: RenderPipelineManager callbacks are raised from UniversalRenderPipeline.SingleCameraRequest. (UUM-69268)
Fixes
2D: Fixed Case where there is high memory usage and crash on DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. (UUM-43709)
Android: Fixed issues where calling Cursor.visible on Android API 23 would cause a runtime error. Since https://developer.android.com/reference/android/view/PointerIcon is only available on API 24 or higher. Cursor.visible won't do anything in API 23. (UUM-72191)
Android: Updated AndroidNativePlugin example in docs for all Android architectures. (UUM-72369)
Android: WebcamTexture on android requires camera permission granted. (UUM-45900)
Animation: Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded. (UUM-71674)
Audio: Fixed a bug that would cause the editor to crash if you delete and then re-add an audio listener component. (UUM-61733)
DX12: ComputeBuffer CopyCount returns correct value following multiple compute dispatches. (UUM-66900)
Editor: 2D: Updated 2D Feature documentation link. (UUM-70575)
Editor: Added rosbutness to splitter ControlId so it works with DataMode ui (used in entity). (UUM-67862)
Editor: All indexes are created with Temp and External as exclude. (UUM-70905)
Editor: Fixed both bugs related to PropertyEditor and Debug mode. (UUM-64257)
Editor: Fixed issue where building in batch mode can open file explorer unexpectedly and cause a hang when running on headless windows servers. (UUM-68288)
Editor: Fixed not raising RenderPipelineTypeChanged callback if only scene view is active. (UUM-70198)
Editor: Fixed Project Advanced Search filtering if the user picked the Type selector. (UUM-71128)
Editor: Fixed saving layout will crash the linux editor. (UUM-70626)
Editor: Fixed thumbnail generation for assets who can be casted to texture. (UUM-70573)
Editor: If multiple CustomEditor are registered for the same type only a single one gets instantiated (still the case). But the order of which CustomEditor gets instantiated is stable even if scripts are added or removed from the project. (UUM-67599)
Editor: IME input does not work with Input System when using Chinese (Simplified) input bug resolution. (UUM-61922)
Editor: UnityEditor.Build.Content.ObjectIdentifier comparison operators have been changed to be more consistent and use all of the fields. This improves determinism for asset bundle builds. (UUM-71772)
Graphics: Fixed depthrnormals render issue with a grabpass as the first pass on shader. (UUM-71175)
Graphics: Fixed IUnityGraphicsMetal.CurrentCommandEncoder returning nil when there were no draw calls issued yet with current RenderTarget. (UUM-71813)
iOS: Fixed view briefly distorting when rotating device with auto-rotation enabled. (UUM-63417)
Linux: Fixed touch freezes in Player when any mouse button is clicked. (UUM-70659)
Package Manager: Fixed Import Error Code: (4) warnings when a local package.json file is modified in the Editor. (UUM-40830)
Shadergraph: Fixed an issue where the Baked GI Node was not displaying correctly after initially adding it to a graph. (UUM-72436)
UI Toolkit: Added delay to showing DropwDonwFIeld menu during PointerDownEvent so that additional items can be added. (UUM-72062)
UI Toolkit: Fixed some error when importing UXML asset when the system locale is in Turkish. (UUM-71670)
Package changes in 2022.3.32f1
Packages updated

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