Best practices for migrating from the Built-in Render Pipeline to URP
Are you thinking about bringing your game to a wider audience? Get expert insights on using the Universal Render Pipeline (URP) for multiplatform development in this free roundtable. Gamedev experts from Scopely (MARVEL Strike Force), Anvil Game Studios (Holdfast: Nations at War), and Kluge Interactive (Synth Riders) share how moving their games from the Built-in Render Pipeline to the Universal Render Pipeline (URP) helped them launch on more platforms, while maintaining visual fidelity and optimal performance across devices.
Watch this on-demand webinar to learn:
- Each studio’s perspectives on the benefits and capabilities of URP and what it unlocked for their projects
- How these teams approached the Built in Render Pipeline-to-URP migration, ensuring a smooth transition
- Practical tips for graphics and performance optimizations in URP
Scopely, Anvil Game Studios, and Kluge Interactive have launched successful games across a wide range of devices with massively different performance capabilities. No matter which platforms you’re targeting, there’s valuable information to be gained from their expertise and experience.
Watch now and take the first step towards transitioning your project to URP.
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