Glossary term

FPS

What is FPS?

Frames-Per-Second

Frames-Per-Second (FPS) indicates how many images are displayed each second, with higher rates (ideally 60-120 for VR applications) delivering smoother motion and reducing the risk of simulation sickness in immersive experiences.

How does FPS work?

FPS is a fundamental performance metric that directly impacts both perceived quality and user comfort in real-time 3D applications, with different contexts establishing varying baseline requirements. While traditional desktop applications may function acceptably at 30 FPS, immersive technologies demand substantially higher rates - typically minimum 60 FPS for mobile VR and 90 FPS for desktop VR - to maintain the perceptual illusion and prevent discomfort from visual-vestibular conflicts.

Frame rate stability proves equally important as absolute values, with consistent delivery preferred over higher but fluctuating rates that create perceptible judder or stuttering.

Development platforms offer numerous optimization techniques including level-of-detail systems, occlusion culling, and hardware-specific rendering paths that help applications maintain target frame rates across diverse hardware configurations.

How is FPS used?

For training simulations where accurate motion representation directly affects skill development, maintaining consistent high frame rates becomes particularly critical to ensure that users develop proper timing and reactions that translate effectively to real-world scenarios.

Organizations implementing immersive technologies should carefully assess performance requirements against available computing resources when planning deployments to ensure comfortable, effective user experiences.

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