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Unity Platform

Cross Platform HDR Output

Apr 2, 2025
Released
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Summary

High Dynamic Range (HDR) displays are now becoming widely available, and are capable of reproducing images with higher peak brightness and wider color gamut, in order to achieve better contrast (highlights/shadows) and color saturation. This results in more realistic variations in luminance across scenes, increased surface detail and improved depth perception.

Due to an historical lack of HDR capable displays, tonemapping is often used to remap the color buffer’s HDR content into a low dynamic range (0-1), before finally outputting the results into the back buffer for eventual display.

Unity 2022.1 introduced HDR Display support for the High Definition Rendering Pipeline when targeting desktop and console platforms. This works by setting the device native color space when creating the swapchain, and using custom HDR tonemapping in order to remap the color buffer’s content into the display native HDR range. User scripts can access the HDR display settings using HDROutputSettings.

HDR Display support is extended to the Universal Rendering Pipeline in Unity 2023.1, with initial platform support for desktop, consoles and select XR devices.

Support for compatible mobile devices is introduced in Unity 2023.2.

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