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Deferred: Optimisations & GPU Resident Drawer

Apr 2, 2025
Planned
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Deferred+

A new Deferred+ renderer in URP that supports GPU Resident Drawer with Deferred rendering, and Forward+ fallback for transparent objects.

Larger and denser worlds
GPU Resident Drawer optimizes

  • CPU with lots of instances
  • GPU with GPU Occlusion Culling

More real-time lights

Cluster-based light culling improves GPU performance when using many real-time lights

Deferred Optimisations

Deferred render passes merged and on-tile using framebuffer fetch

URP sample running deferred at 30FPS on budget phone with optimized memory bandwidth.

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