Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.5.3f1
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)
6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu (UUM-144488)
6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
: Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.3f1 Release Notes
Improvements
Build System: Updated the bundled 7-Zip to version 26.02.
Graphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometry such as Particle Systems), and added a
Texture2D.requestedMipmapLevelcode example. (UUM-131691)
Fixes
2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has
HideFlags.HideInHierarchy. (UUM-142285)2D: Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player. (UUM-137607)
2D: Fixed scene set as modified after using Select Tool from Tile Palette and switching to another tool such as Paint. (UUM-141736)
2D: Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied. (UUM-143041)
2D: Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale. (UUM-141782)
2D: Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection. (UUM-141744)
Android: Replace unused Tools 26.1.1 download with empty folder. (UUM-141878)
Asset Pipeline: Point Text asset importer to correct page in Docs. (UUM-132090)
Core: Fixed
Transformserialized values not being properly initialized when cloning GameObjects. (UUM-131305)Documentation: Added more context and detail to the UITK popup example code and steps.
Documentation: Updated VFX Operator Reciprocal incorrect 'out' property. (UUM-144446)
DX12: Wrap colour VR texture the same way as depth texture. (UUM-140997)
Editor: Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value. (UUM-144036)
Editor: Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset. (UUM-143706)
Editor: Changes to float enums in sub graphs should update subgraph nodes properly now. (UUM-143534)
Editor: Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown. (UUM-144371)
Editor: Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an
ArgumentException. (UUM-143151)Editor: Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland. (UUM-111593)
Editor: Fixed derived server platform guid can't be fetched from build target. (UUM-145858)
Editor: Fixed hang when deleting Sprites. (UUM-143745)
Editor: Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item. (UUM-115213)
Editor: Prevent the Object Selector from hanging when selection opens a native modal dialog. (UUM-139847)
Editor: Resolve minor LMDB memory leak. (UUM-138144)
Editor: Validated inputs for
QuaternionEulerFieldso NaN and Infinite are no longer accepted as valid entries. (UUM-142032)EmbeddedLinux: Fixed windowing async operation ref counting. (UUM-143710)
Entities: Fixed an editor crash (SIGSEGV) that occurred when dragging a SubScene into another SubScene that references the same scene asset. (UUM-142972)
GI: Fixed a crash when baking Reflection Probes after baking Adaptive Probe Volumes. (UUM-143885)
GI: Fixed an issue where selecting the currently set APV baking set in the Lighting / Adaptive Probe Volume / Current Baking Set property did not function. (UUM-145389)
Graphics: Fixed a crash in DirectX12 Split Graphics Jobs when using RayTracing. (UUM-145956)
IL2CPP: Fixed crash on a null method pointer call when Faster (Smaller) Builds is enabled. (UUM-144008)
IL2CPP: Fixed generation of empty .usym files on Linux. (UUM-142527)
IL2CPP: Fixed issue when a stackalloc returns null on a methed that initializes locals. (UUM-125482)
macOS: Fixed mouse input becoming unreliable on the macOS Standalone Player after the Player regained focus, where the first mouse press could be missed or a phantom button state could persist until the next physical click. (UUM-140694)
Networking: Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests. (UUM-144767)
Package Manager: Fixed an issue where switching pages quickly after clearing the search bar results in an empty package list. (UUM-134027)
Physics: Fixed PhysicsShapeAuthoring baking bug that was collapsing vertex and causing massive collision detection performance issues. (UUM-144222)
Profiler: Fixed Highlights module not redrawing captured frame data when re-enabled. (UUM-144840)
QNX: Fixed windowing async operation ref counting. (UUM-143710)
Scripting: AutoStaticsCleanup should accept any declared type initializers. (UUM-142742)
Scripting: Fixes missing EditMode scope during startup and inconsistent timing of EditMode and PlayMode scope. (UUM-141834)
Text: Fixed editor shutdown crash on FT_Done_Face. (UUM-144575)
uGUI: Fixed a layout misalignment of the Layout Group properties in the Inspector. (UUM-144947)
UI Toolkit: Clamp invalid stroke-miterlimit instead of failing SVG import. (UUM-120825)
UI Toolkit: Fixed a NullReferenceException thrown by the UXML asset preview's Theme dropdown when reopening a project whose runtime theme is provided by a package. (UUM-133908)
UI Toolkit: Fixed an issue causing and oval shape to show as a rectangle when outputting a constant color with a custom shader. (UUM-145855)
URP: Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log. (UUM-115886)
URP: Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null. (UUM-141980)
UTR: PerformanceTestReport.html displayed again correctly.
Web: Fixed VideoPlayer.frameReady firing only once during playback when the Player Graphics API is set to WebGPU. (UUM-141418)
WebGL: [WebGPU] Fix crash that can occur when destroying and creating shaders. (UUM-145390)
Package changes in 6000.5.3f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.5.3f1
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)
6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu (UUM-144488)
6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
: Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.3f1 Release Notes
Improvements
Build System: Updated the bundled 7-Zip to version 26.02.
Graphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometry such as Particle Systems), and added a
Texture2D.requestedMipmapLevelcode example. (UUM-131691)
Fixes
2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has
HideFlags.HideInHierarchy. (UUM-142285)2D: Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player. (UUM-137607)
2D: Fixed scene set as modified after using Select Tool from Tile Palette and switching to another tool such as Paint. (UUM-141736)
2D: Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied. (UUM-143041)
2D: Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale. (UUM-141782)
2D: Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection. (UUM-141744)
Android: Replace unused Tools 26.1.1 download with empty folder. (UUM-141878)
Asset Pipeline: Point Text asset importer to correct page in Docs. (UUM-132090)
Core: Fixed
Transformserialized values not being properly initialized when cloning GameObjects. (UUM-131305)Documentation: Added more context and detail to the UITK popup example code and steps.
Documentation: Updated VFX Operator Reciprocal incorrect 'out' property. (UUM-144446)
DX12: Wrap colour VR texture the same way as depth texture. (UUM-140997)
Editor: Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value. (UUM-144036)
Editor: Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset. (UUM-143706)
Editor: Changes to float enums in sub graphs should update subgraph nodes properly now. (UUM-143534)
Editor: Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown. (UUM-144371)
Editor: Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an
ArgumentException. (UUM-143151)Editor: Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland. (UUM-111593)
Editor: Fixed derived server platform guid can't be fetched from build target. (UUM-145858)
Editor: Fixed hang when deleting Sprites. (UUM-143745)
Editor: Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item. (UUM-115213)
Editor: Prevent the Object Selector from hanging when selection opens a native modal dialog. (UUM-139847)
Editor: Resolve minor LMDB memory leak. (UUM-138144)
Editor: Validated inputs for
QuaternionEulerFieldso NaN and Infinite are no longer accepted as valid entries. (UUM-142032)EmbeddedLinux: Fixed windowing async operation ref counting. (UUM-143710)
Entities: Fixed an editor crash (SIGSEGV) that occurred when dragging a SubScene into another SubScene that references the same scene asset. (UUM-142972)
GI: Fixed a crash when baking Reflection Probes after baking Adaptive Probe Volumes. (UUM-143885)
GI: Fixed an issue where selecting the currently set APV baking set in the Lighting / Adaptive Probe Volume / Current Baking Set property did not function. (UUM-145389)
Graphics: Fixed a crash in DirectX12 Split Graphics Jobs when using RayTracing. (UUM-145956)
IL2CPP: Fixed crash on a null method pointer call when Faster (Smaller) Builds is enabled. (UUM-144008)
IL2CPP: Fixed generation of empty .usym files on Linux. (UUM-142527)
IL2CPP: Fixed issue when a stackalloc returns null on a methed that initializes locals. (UUM-125482)
macOS: Fixed mouse input becoming unreliable on the macOS Standalone Player after the Player regained focus, where the first mouse press could be missed or a phantom button state could persist until the next physical click. (UUM-140694)
Networking: Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests. (UUM-144767)
Package Manager: Fixed an issue where switching pages quickly after clearing the search bar results in an empty package list. (UUM-134027)
Physics: Fixed PhysicsShapeAuthoring baking bug that was collapsing vertex and causing massive collision detection performance issues. (UUM-144222)
Profiler: Fixed Highlights module not redrawing captured frame data when re-enabled. (UUM-144840)
QNX: Fixed windowing async operation ref counting. (UUM-143710)
Scripting: AutoStaticsCleanup should accept any declared type initializers. (UUM-142742)
Scripting: Fixes missing EditMode scope during startup and inconsistent timing of EditMode and PlayMode scope. (UUM-141834)
Text: Fixed editor shutdown crash on FT_Done_Face. (UUM-144575)
uGUI: Fixed a layout misalignment of the Layout Group properties in the Inspector. (UUM-144947)
UI Toolkit: Clamp invalid stroke-miterlimit instead of failing SVG import. (UUM-120825)
UI Toolkit: Fixed a NullReferenceException thrown by the UXML asset preview's Theme dropdown when reopening a project whose runtime theme is provided by a package. (UUM-133908)
UI Toolkit: Fixed an issue causing and oval shape to show as a rectangle when outputting a constant color with a custom shader. (UUM-145855)
URP: Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log. (UUM-115886)
URP: Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null. (UUM-141980)
UTR: PerformanceTestReport.html displayed again correctly.
Web: Fixed VideoPlayer.frameReady firing only once during playback when the Player Graphics API is set to WebGPU. (UUM-141418)
WebGL: [WebGPU] Fix crash that can occur when destroying and creating shaders. (UUM-145390)
Package changes in 6000.5.3f1
Packages updated

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