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Unity Platform
The world’s most popular real-time development platform for creating 2D and 3D games and experiences, including multiple features with their own roadmaps

2D
2D

SRP Batcher for 2D Renderers

2D Renderers as Mask Sources for SpriteMask.

2D Physics Sub-stepping

2D Aseprite Importer

Tilemap Authoring Improvements

Sprite Swap Overlay

2D Graphics Performance improvements

2D Physics Low-Level API

2D Animation performance improvements

Render as 2D

Sprite Atlas analysis
3D Characters & Animation
Animation

New Animation System Foundation

Timeline - UI Toolkit refactor

Animation Window Improvements

New Animation System: Visual Troubleshooting

New Animation System: Timeline Integration

New Animation System: Motion Matching

New Animation System: Entities Workflows

New Animation System: 2D Workflows
AR/VR
XR Platform Support

Persistent Spatial Anchors for ARCore

3D Bounding Box for iOS

Colocation on Meta Quest

Improvements to OpenXR Support for Meta Quest

Improvements to AR Foundation

Verified Support for Android XR

Visibility Mesh

Build Profiles for XR

3D Surface Reconstruction on Android XR

Automated Dynamic Resolution on Android XR

Environment Raycast on Meta Quest

CPU Image Capture on Meta Quest

Splash Screen support for Quest Passthrough

Quest Passthrough Image Processing Effects

OpenXR Vulkan Windows Support

Headless Mode for Automatic Testing
XR Interaction and Input

Improvements to XR Hands

UI Toolkit Integration

Improvements to XR Interaction Toolkit

Common Hand Gesture Fallback

Playback and Recording of Hand Poses and Gestures

Common Cross-Platform Gestures

Hand-based Teleportation

Dynamic Hand Gestures
XR Content

Multiplayer MR Template

Hand Model Animation Based on Controller Input

Animated Controller Models
3D World Building
3D World Building
![Splines 2.0 [2022 LTS] image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F8838934994c9d901ba9cc05a115fba418124df78-1167x611.png&w=3840&q=75)
Splines 2.0 [2022 LTS]
![Terrain Tools [2023.1] image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F5153ac1be7aa5dece54aae3a0d6352a83ffafd1c-1157x701.png&w=3840&q=75)
Terrain Tools [2023.1]
![ProBuilder 6.0 [Unity 6] image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F645628169fce0d28124e58ae03d2daa939e9abcc-3840x2072.jpg&w=3840&q=75)
ProBuilder 6.0 [Unity 6]

Shader Graph Integration
Audio/Video
Authoring Workflows
![Audio Random Containers [2023.2] image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fc34c3bc9b3474b91f1d604dddcc3fe1a92143bcd-1793x1008.jpg&w=3840&q=75)
Audio Random Containers [2023.2]

Scriptable Audio Processors

Create sample video player playback controls

Voice

Spatial Audio
Media Framework

Advanced Encoding Options

Audio: Hardware Abstraction Layer (HAL)

Configurable Clock Source

Runtime Decoding

Runtime Encoding

Localization & Subtitles

Live Streaming

Extensible Codec Framework

Enhanced Webcam Support
Editor
Customizability & Extensibility
![Graph Toolkit [Experimental Package - Unity 6.2] image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Ff3067388f8251254e64a3508e2b13158a466a560-960x706.png&w=3840&q=75)
Graph Toolkit [Experimental Package - Unity 6.2]
![Shortcut Manager Improvements [2022 LTS] image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Ffe4f021d591753306f172336eef7b47567a46afc-1277x903.png&w=3840&q=75)
Shortcut Manager Improvements [2022 LTS]

Graph Toolkit: Vertical Ports

Graph Toolkit: API for Graph Creation

Graph Toolkit: Node Customization

Main Toolbar Customization

Grids Improvements

Editor Tools Framework

Overlays Framework

Asset Collections

Portable user preferences

Customizable Workspaces

Context specific Inspector
Usability

Visual Search Queries
![Quality of Life Improvements [2021 LTS] image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fc34c3bc9b3474b91f1d604dddcc3fe1a92143bcd-1793x1008.jpg&w=3840&q=75)
Quality of Life Improvements [2021 LTS]
![Quick and powerful search capabilities [2021 LTS] image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fc34c3bc9b3474b91f1d604dddcc3fe1a92143bcd-1793x1008.jpg&w=3840&q=75)
Quick and powerful search capabilities [2021 LTS]

Selection Logger

Scene piercing selection

Search Optimization

Hierarchy Modernization

Improve Editor UI readability

Optimize Enter/Exit Play Mode
![[Removed] Improved, Searchable Context Menus [2023.2] image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fcb8d1ae6ef6f15bf5857c422c308a789a0f0c42d-881x813.png&w=3840&q=75)
[Removed] Improved, Searchable Context Menus [2023.2]

Save Play Mode Changes

Project Window Search Integration

Console window improvements

Concurrent asset editing

Bulk edit properties

Asset dependency tracking
Gameplay
Visual scripting

Visual scripting as package in Unity 2021

Visual scripting for Unity 2019 LTS & 2020 LTS with Bolt

Stability and bug fixes
DOTS
DOTS

Physics Incremental Broadphase

Streamlined ECS Workflows

Spikeless Streaming and Large-scale Rendering

Samples, Onboarding & Learning

Large-scale Physics Simulations

Fast and Reliable Netcode

Flexible Game Architecture

ECS for Unity

Best Leverage Hardware Resources

Compatibility with GameObjects

Burst Determinism

Unified Physics Authoring Workflow

Parallel Scheduling and Configuration Improvements

General Improvements to Unity Physics

Consolidation of ECS Architecture and Tooling

ECS Character Controller

ECS for All

ECS Vehicle Controller

Debugging Tools

Improvements to ECS Content Management

Entities Graphics Performance Improvements

ECS-based Mesh Deformations
Multiplayer
Multiplayer

Samples, Onboarding & Learning

Multiplayer Workflow

Multiplayer Tools & Services

Megacity Mobile Sample

Further Integrations

Distributed Authority

Build, Launch and Scale Playtests

Netcode Unification

Host Migration

Snapshot Delta Change Support

Network Nav Mesh

NAT Punchthrough

Comprehensive Snapshot System
Engineering
Programming

Assembly Definition Files - Unity Version Defines

Optimized UnityEngine.Math APIs

SerializeReference - Missing Type Handling

Moved Visual Studio Integration to a Package

Editor .NET Runtime (Mono) Upgrade

C# 9 and Source Generator Support

Burst - Platform Support & Iteration Improvements

C# Serialized Data Migration
Profiling

Profiler Window Extensibility

Basic memory profiling tooling with compare snapshot functionality

Improve resident memory insights on the Memory Profiler package

Add CPU/GPU bottlenecks view on the Unity Profiler

Add native and managed memory blocks utilization insights in the Memory Profiler package
Performance
Performance

Optimize Unity Editor Startup time

Optimize Non-Code Editing workflows

Reduce time taken to create a New Project

Reduce initial project import time

Reduce incremental import times

Optimize time taken to build your project

Optimize code editing workflows

Improve usability when editing larger projects

Improve time taken to test changes on non-desktop platforms

Continue improving Editor start-up time
Navigation & Game AI
Navigation

Progressive Rearchitecture: Queryable navigation model

2D Navigation
User Interface
Accessibility & Localization

Support for Desktop Screen Readers (Unity 6.3 alpha)

Accessibility OS Settings Integration (Mobile)

Mobile native screen reader exposed to C#

UI Toolkit compatibility with the Localization package

Improved Arabic Text Editing

Screen Reader Integration with UITK

Web Screen Reader Support

Simple Captioning Creation

Improved Remapping Controls

Accessibility Checkers
UI Systems

Runtime bindings

Background image repeat

Calculate opacity at the root element

Custom UI Shading

Vector Graphics support

Repeatable sections of 9-sliced images

Improve UI initialization performance

High runtime performance

Display UI in world space

Additional UI style properties

Advanced UI Animation

Anchor UI elements to scene objects

Addressable Asset System support

Support for multiplayer UI

Play sounds on UI events

Grid Layout

Depth ordering

Code-only runtime setup

UI Masking

Display Objects & Particles in UI

Blend Modes
Platforms
AR/VR

OpenXR Plug-in 1.0

OpenXR support for Oculus Quest

Improved render pipeline setup for XR

Mock HMD improvements

Graphics optimizations for Oculus Quest

DirectX 12 improvements on HoloLens 2

WebXR support

Support for remote rendering

Raytracing support

Improved visual scripting for XR

Improved XR shader operation

Multi-GPU support
Consoles

Streaming Virtual Texturing

Incremental build for Nintendo Switch™

Incremental build for PlayStation 5

Raytracing on PS5 and Xbox Series Consoles

New Playstation Features

New Nintendo Features

New Xbox Features
Desktop

Multiple Display Support

DirectX12 out of preview

Display Resolution Dialog

New macOS Features

New Linux Features

New Windows Features

New UWP Features

Linux Player on ARM Processors

Improved UaaL for Desktop Platforms

Improved Multiple GPU Support

Improved Desktop Store and Store SDK Integrations

Docker/Container Support
Web

Facebook Instant Games Support

Web Stripping Tool

Web: Faster Builds

Web: Mobile Browser Support

Web: C/C++ (native only) Multithreading

Web Platform Default Settings

Multithreaded Job Systems

WebGPU Support

WebGL C# Multi-threading Support

WebXR Support

WebGL Basis Universal Texture Support
Mobile

Support for 16 KB page sizes

ApplicationExitInfo API support

Apple Privacy Manifest & Required Reasons

Addressables PAD/TCFT support

Android: Automatically include debugging symbols in App Bundle

Android: Improved support for large screens and foldables

Android Game Activity

Android Predictive Back Gesture support

Apple Architecture modernisation & Swift migration

Support Android 16

Android networking improvements

Android & iOS Themed Icons

Updates to Mobile Notifications Package

New iOS features

Improvements to Android Logcat

Improvements to debugging ANRs and Crashes on Android

New Android Features
Pipeline & Integrations
Package Management

Visualize Deprecated Packages

Show Package Download Progress at Project Load

New Package Manager Sidebar

Multi-Select Actions

Configure Package Manager Cache Settings

Asset Store .unitypackage Package Consumption Experience Improvements

Quick Access to Manifest File from Editor UI

Show/Hide Experimental Packages

Improve Dependency Toggle visibility & by Default

Download Multiple Samples with 1 Click
Player Build Pipeline

Incremental C# Script Compilation

IL2CPP Incremental Conversion Improvements

Code Stripping Tool (UnityLinker) Upgrade

Incremental Compilation, Packaging & Deployment - Phase 1

IL2CPP - Full Generic Sharing
Runtime Asset Management

Build Report Summary & Review Tools

Addressables Profiler Module

Addressables: Allow custom menu actions for Analyze Rules
Asset Import Pipeline

USD Import

Sketchup SDK Upgrade

Texture Compression Optimizations

Parallel Importing for Common Asset Types

FBX SDK Upgrade to 2020.2

Editor Window for Inspecting Asset Imports and Dependencies

Modular Importer

Async Accelerator Client Upload & Download

Runtime OpenUSD workflows

OpenUSD Hierarchy

Native OpenUSD Support
Rendering & Visual Effects
Foundation and Shaders

Variable Rate Shading

WebGPU Graphics API (Early Access)

URP Foveated Rendering (Quest 2 Support)

URP Foveated Rendering (OpenXR Support)

VFX Graph compatibility for WebGPU

SRP Volume System Optimizations

SRP Batcher compatibility for WebGPU

Split Graphics Jobs (DX12)

Split Graphics Jobs (Vulkan)

Solid Angle Culling for Ray Tracing

Raytracing Memory Usage Reduction

Ray Traced Instancing

Raytracing Acceleration Structure Build Flags

Ray Tracing Production Readiness

RTAS Build Commands in Async Compute

RTAS Memory Usage in Frame Debugger

Scriptable Render Pipeline Coexistence (experimental)

PSO Tracing and Precooking

Inline Raytracing in Shaders (Desktop and Consoles)

Cross Platform HDR Output

DX12 Graphics Jobs Editor Support

Batched Compute Skinning

MeshLOD

Block Shaders (Surface Shaders Replacement)

Split Graphics Jobs (Metal)

Streaming Virtual Texturing (SVT)

Scriptable Render Pipeline API Improvements

Light Probes compatibility for WebGPU

Improved Shader Variants Management

Maximum Level of Details (LOD) Level Per Group

HDRP Foveated Rendering

Inline Raytracing (Metal Support)

Inline Raytracing (Vulkan Support)

Vulkan Fragment Shading Rate Support

Stage specific shader keywords (GLES, Vulkan)

Streaming Virtual Texturing(SVT) Lightmap Support

Post Deformation Normal Recalculation

Native Array Overloads for Shader Uniform Setters

Mesh Shader Support

Material Property Block SRP Batcher Compatibility

Hierarchical Level Of Details Generation

HDRP Raytracing Effects on Metal

Dynamic Resolution compatibility for WebGPU

DXC Shader Compilation and Shader Model 6 Support

Automated LOD Generation

Ability To Use Vertex Channel Compression Alongside Mesh Compression

3D Imposters
High Definition Pipeline

Strand-based Hair and Fur Rendering

Sky Atmospheric Scattering and ozone simulation

Skin dual Lobe and diffuse power

Spatial-Temporal Upscaling (STP)

Transparent with mixed tracing

Transmission Mask for SpeedTree trees

Transparent Decals with Shader Graph

Transparency improvements

Raytracing support of VFX Graph

Rendering Layers

Shader Graph Material Types

Scriptable Render Pipeline Coexistence (Experimental)

Screen Space Lens Flares

Physical Night Sky

Path Tracing Decals

Improve Area, Disc, Line and Box lights for raster and path tracing

Generate Volumetric fog with VFX Graph particles

GPU Resident Drawer

Decals in raytraced reflections and GI

Clouds self shadowing improvements

Adaptive Probe Volumes (APV) out of experimental

Adaptive Probe Volumes (APV): Stream Lighting Data from Disk

AMD FidelityFX Super Resolution 2.0

SRP Lit shader

Surface Shaders

Data Unification

Reflection Probe Convex Influence Volume

Reflection Probes Relighting

Real-time Cinematic Motion Blur

Render pipeline converter

Local Exposure

Mask map and Custom Texture Channel Packing

Capsule Shadows

Area light support of volumetric fog
Global Illumination

New light baking architecture “LightBaker v1.0”

New default Lighting Data Asset for newly created Scenes (replacing Sky Manager)

Interactive preview for GI-related Scene View Draw Modes

GPU Lightmapper "Out of Preview"

Adaptive Probe Volumes Release HDRP/URP

APV - Improvements and Changes

APV - Bake only Probe Volumes

APV - AssetBundles / Addressables Support

APV - Improvements and Changes

APV - Bake Sky Occlusion

API to move positions of Light Probes at runtime

API for baking Light Probes

Realtime Preview of Baked GI in Editor Using Path Tracing

Light Baking Public C# API

Serialize Debug Data to Disk

Scene Independent Lighting Data (Bake Prefabs)

Light Baking Management (Batch Baking)

GPU Lightmapper - Tiled Denoising - OIDN

Bake Only Selected Sets of Objects

Bake Lighting Data with GI (Indirect) Only Lights

Baking Only Selected Bake Stage(s)

Bake Sky Occlusion

Bake Lighting Data for Skinned Meshes

Automatic, Overlap Free UV Packing

Adaptive Sampling of Lightmap Texels
Shader Graph

URP Simple Lit Target

Disable Interpolation

Custom SSAO (URP)

ShaderLab Attributes for Material Property Drawers

Graph Templates

Dynamic Branching with Keywords

Append Node

8 Texture Coordinates

UI Integration with Shader Graph

UI Samples

Signed Distance Field (SDF)

New Samples : Feature Examples

New Samples : Production Ready Assets

New Samples : Node Reference

New Samples : Sub Graphs Library

Property Scope & Visibility

Keyboard Shortcuts

Material Types for HDRP

Faster Undo/Redo

Heatmap Color Mode

Custom Motion Vectors

Shader Graph Stencil Operations

Custom Lighting Nodes for Universal Render Pipeline

Shuriken Particle Instancing

Vertex Stage Inputs

ZTest and ZWrite Support

Static Branching

Sub Graph Stage Setting

Simplified Material Authoring

Tessellation for Universal Render Pipeline

Shader Globals

Shader Performance Feedback

Light Mode Tag

Material UI (ShaderGUI)

Get/Set Node

Further node controls for subgraphs

Graph Creation API

Custom Pragma and Define

Custom Struct Types

Console Interop

Disable Fog from Lit Sub-Targets

Blending Modes

Blit Target

Exposable Gradient Property
Universal Pipeline

VFX Graph Support of URP Decals

VFX Graph Smoke Lighting For URP

XR: Foveated Rendering

XR: Application Spacewarp

Spatial-Temporal Upscaling (STP)

Render Graph Integration

Scriptable Render Pipeline Coexistence (Experimental)

Screen Space Lens Flare

Post Processing: Object Motion Blur

Post Processing Custom Effects

High Dynamic Range Display Output

GPU Resident Drawer

GPU Resident Drawer

Adaptive Probe Volumes (APV)

Adaptive Probe Volumes (APV): Per-Vertex Quality

Alpha Processing for Post Processing

SRP Lit shader

Surface Shaders

Render Pipeline and Renderer Data Asset Consolidation

Shadow Maps Caching

Shader Library Documentation Improvements

Shader Quality Settings

Data Unification

Deferred: Optimisations & GPU Resident Drawer

Automatic Exposure

URP Ray-Tracing Support

Volumetric Fog

Streaming Virtual Textures Support

Screen Space Reflection (SSR)

Blob Shadows

Camera-relative Rendering
VFX Graph

Instancing support with GPU Events

URP Support (Compute Capable Devices only): High End Mobile Support (Preview)

VFX Graph Motion Vectors for URP

URP Decals with VFX Graph

VFX Templates and Wizard

Raytracing Support

Shader Graph Smoke Lighting for URP an HDRP

Shader Graph Keyword Support

Node Search Improvements

Profiling tooling

Keyboard Shortcuts

Generate Volumetric fog with particles

Custom HLSL Block

Attributes Blackboard

Collisions Improvements

Access to URP Camera Depth and color buffers

Cross pipeline Lit

VFX Support for Shader Graph URP Decal Target

VFX Support for Shader Graph HDRP Decal Target

Unity Splines for VFX Graph

Volume Simulation and Rendering

Sub Frame Interpolation

Subgraphs Sorting Order

Subgraphs Compilation

Simplified VFX Authoring

Render to Render Textures

Shader Graph Property Categories Foldout

Shaders Warmup

Particle Light Output

Particle Attribute Buffer Read Access From Outside Graph

Other Particles' Attributes Read

Public Node API

Point Cache Overhaul

Light Support in Graph

Nearest Neighbor Search

Fluid Simulation

Event Sequencer

Graph Attributes

Custom SRP Support

CPU simulation

DOTS Runtime

Decoupled lighting

Arrays Support

Animated Point Cache
Unity Hub
Your all-in-one gateway for creating new projects, accessing resources and learning material, and managing your creations

Unity Hub

Improve Hub Startup speed

Access the Editor Archive from the Hub

Rename a project

Project and Asset Library

Pause or resume downloads

Notifications

Join the discussion

Create a custom template

Check out what's new
Unity Asset Store
The Unity Asset store provides extensions, assets, models and everything you need to build prototypes, and to accelerate your game development.

Unity Gaming Services
An end-to-end platform that is designed to help you build, manage, and grow your game

Cloud Content Delivery
Analytics and Player Engagement
Analytics

User Acquisition Performance Tracking

Unity IAP Transactions Automatically in Analytics

Support for WebGL

Simplified event management

Porting Legacy custom events to UGS Analytics

Measure player drop-off

Enhanced Data Analysis and Visualization Features

Define Custom User IDs via Analytics SDK

Data Access

Custom SQL querying

Custom Dimensions

Copying events between environments

Build Custom Dashboards

Unity Ads revenue available in Analytics

Support for Consoles

Event Management Admin API

Custom Metrics

Aggregated Event Parameter Reporting
Game Overrides

Statistical Significance A/B Testing

Calendar Overview

Ad Rules

Seasonal Event Builder

More Reporting Metrics

Event-Based Audiences

Event-Triggered Overrides

Versioning & Change History

Environments Promotion
Push Notifications

Ongoing Push Notifications

Calendar Overview

Versioning & Change History

Localized Push Notifications

Environments Promotion

Cloud Code: Push Notifications Integration
Games Backend
Authentication

Username / Password Login

Oculus Login

Multiple App ID Support for Steam

Bring Your Own ID - Phase 1: OpenID Support

Bring Your Own ID - Phase 2: Custom ID

Apple Game Center Support

Code Linking

Email / Password Login
CLOUD CODE

Reusable Code

Opening up

Editor workflows

Cross Player Scripts

C# support

Triggered Scripts

Scheduled Scripts

Secrets Manager

Cloud Code Local Debugger
Cloud Content Delivery

Usage Analytics

Addressables + CCD Integration

Usage Alerts

Role Based Access Controls

Delta Patching
CLOUD SAVE

Storing Game State

Server Authoritative hardening

Cloud Save Files

Cloud Save Package
Economy

Server authoritative Economy

Public Economy Admin APIs

Configuration Import/Export via CLI

CLI module for Economy

Edit Player Balance

Economy Games Override

Seed Instance Data for Inventory Items

Filter and Search Configuration Items
Player Management

Player Deletion API

Delete Player

Player Detail Overview

Ban / Unban Player

Username and Password

Sort

Player Name

Improved ways to look up users

Create Player
Remote Config

Versioning and Changelog

Remote Config Setup Guide

CLI for Remote Config

Role Based Access Control

JSON Schema Validation
Multiplayer
Lobby

Unity engine SDK

Real-time Lobby updates

Password-enabled Lobbies

Lobby returns user names from Social Profile service

Lobby Metrics on Unity Dashboard

Integration with the Vivox service

Integration with Relay Service

Authentication
Matchmaker

CLI support & config-as-files

A/B testing and player segmentation (for MWU)
Multiplay
Relay

WebGL Support

Relay Metrics on Unity Dashboard

Quality of Service (QoS)

Multi-region Support

Mirror Netcode Support

Integration with Lobby Service

DTLS Encryption

Authentication
Vivox Chat & Safety

Voice Toxicity Analysis

Unreal Engine 5.x Official Support

Text Chat Enhancements

Smart Platform Audio Management

Player Moderation

Automatic Connection Recovery

Voice Widget in Unity Editor

Text Chat Toxicity Analysis

New Unreal SDK

Unity visual scripting support

New Voice Activity Detection

3rd Party Audio Engine Plugins Support
Unity Cloud
An ecosystem of products and services that makes work on real-time 3D experiences more creator-focused, accessible, and connected

Dashboard & Admin
Planned

Finance Admin add-on role

Platform Audit Trail Service

Project level group roles.

Dashboard Search Improvements
Released

Onboarding

Dark Theme Support

Dashboard Personalization
Asset Manager

Developer Experience

Asset Management
April 2024

Q1 2024 UX Improvements

Search improvements

Favourites

Filter by custom metadata

(Unity Editor) Asset tracking, bulk import, collapsable side nav panel
Asset Manager for Unity Editor

Upload retry

Smart asset removal

Show cloud icons on Editor project window for Cloud Assets

Local change insight

Expose external Unity asset libraries in plugin

Expose public API to allow for customization

File management at import

Editor: Large scale upload

Import optimized and converted files

Create collections based off folders

Editor: Drag and drop on scene

Edit asset

Cancel import

Use editor inspector for asset detail
Asset Manager

Move Asset action

Clean unfrozen versions

Asset conversion and optimization

Trashcan

Optimize and Convert - Better discoverability and consumer flow

Preview asset files through asset viewer

Identify main file(s) / asset(s)

Custom Pixyz transformation through Asset Manager

Create new asset from transformation

Duplicate asset function

Decouple Versioning from previews and converted files updated

Decouple Versioning from Metadata

Data Connector: PlasticSCM on premise

Asset Types update + Custom Types

Collaboration: JIRA Integration with Threads

Bulk asset editing

Asset Reference Types

Annotate your asset version

Public Link Sharing (assets)

Unpack Unity Package in Asset Manager

Tag recommendations

Tag assignment rules for texture files

Sync Asset's files Locally

Preview prefab or material in Asset Manager web

Preview generation for point clouds assets

Project metadata

Nested Assets

Generate a turntable preview from 3D model

Custom Status Flows

Contextual search

Editor Metadata in Asset Manager

Desktop Companion App - Upload bulk assets from local disk

Delete a metadata field from organization library

Bring your own storage

Asset template

Asset Variants

Automate Upversion Upstream between asset references
August 2024

Upload a Pixyz Studio scene to the Asset Manager

Replace file function

Sidepanel upgrades

Editor: Modal for reimport

Asset status
Unity Pipeline Automation

Node-based pipeline authoring

Dashboard for pipelines monitoring

Upload your own docker as a workflow operator
December 2024

Use Unity Runtime Viewer in Asset Manager

Option to include all script dependencies

My Asset Store assets in Asset Manager

Folder hierarchy View

CSV as input parameter for CLI tool

CLI tool improvements based on feedback

Asset Dependencies Viewer
Beta - June 2023

Unity Asset Manager For Blender-Sample

Role Based Access Control on Projects

Search by Name and Tags

Prepare asset for 3D Data Streaming

Filtering

Datasets in assets

Auto-tagging

Automatic previews optimization (image downsizing)

Clip and Paste Thumbnail image

Collection Management

Asset Manager SDK

Asset Manager APIs
February 2024

Unity Cloud Python SDK

Filter Cloud Assets by type and status

Audio Player

Automated preview generation

Asset Manager for Unity (Private Beta)

Asset Manager for Unity Version Control
Integrations

Physna Search

Migrate CLI tool to use DataConnectors

Extract previews from Unity Project without Unity open

Expose Python SDK on artifactory

Webhooks

Data Connector - Perforce

Data Connector: Github

Data Connectors - Google Drive
July 2024

Enable multiple UVCS datasets in a same asset

Editor: Improvements for the upload flow

Editor: Offline support and improvements for import flow

Editor: Better error communication
March 2024

Upload assets from Editor to Asset Manager

View large assets

Connected App - Reference Project

Consolidate dashboard & editor features

Bulk create assets, update asset through Python SDK

3D metadata extraction
May 2024

Preview real resolution of images

Asset versioning

Asset versioning

Access to the Unity Asset library
October 2024

CLI bulk uploader

Asset Manager for Unity release package

Asset dependencies on Asset Manager
November 2023

Video viewer

Notifications

Previews generation from 3D

Multiple assets upload

New asset side panel

Nested collections

Metadata's types

glTFast Package

Cross project search

Connected App - Cloud Identity SDK

Connected App - Cloud Deep Linking

Connected App - Cloud Presence

Connected App - Cloud Mesh Streaming

Connected App - Cloud Annotations

Bulk actions bar

3D viewer
Other

Private Cloud - Azure

Private Cloud - AWS
September 2024

Smart views

Filter asset by file type
AI Tools
Unity AI integrates AI capabilities in the Unity Editor with the Assistant, Asset Generators, and Inference Engine.

General

Cloud dashboard settings

AI terms, policies, and model details

Hide AI button

Cloud dashboard usage

Cloud dashboard manage points

Official pricing

Public API

MCP Server

Bring your own model
Assistant
The Assistant puts AI directly into the Unity Editor, understanding the context of your project and helping you carry out repetitive tasks, debug console error messages and write code. It understands the context of your project, and gives you more relevant answers.

90% query success/accuracy

Faster query speed

Automate command modes

Vision input

Multi-step actions

Visual annotation tool

Core tool integration
Generators
Generators integrate generative AI asset models into the Unity Editor to create materials, textures, animations, sounds, with more asset types coming in the future.

Sprite: Add FLUX & GPT-Image foundation models

Prompt guide

Sprite custom model training

Sprite reference image helper

Sound upgrade model

Texture upgrade model

Generator in-product feedback

3D mesh and texture generation

Skybox/cubemap generation

Animation post-process tools

Sprite sheets and animations

UI generation

Voice generation

Music generation

Terrain heightmap generation

Video generation
Inference Engine
Inference engine runs AI models locally in the Unity Editor and Runtime applications to enable Unity-centric tools and player experiences.

Graph Visualizer

PyTorch and Tensor Flow import

Speech synthesis and Text to speech

Tokenization pipeline

Pose detection

Hybrid/cloud inference

Model garden
ML-Agents
ML-Agents turns your game or simulation into a trainable environment where agents learn intelligent and automated behaviors. More information about the roadmap is coming soon.
Unity DevOps
Products for streamlining real-time 3D workflows to create with agility and get to market on time, including Version Control and Build Automation

Build Automation

Cache and Compression Redesign

Build Location Preferences

Xbox Target Platform Support

Fast Start Builds

Boost Disks

Build in the Cloud Directly from the Editor

Artifact Retention Schemas

PS5 Target Platform Support

Build Failure Categorization
Version Control

Unity Learn tutorials: Get started with Unity DevOps

Unreal Engine Marketplace (Code Plugin)

Wwise plugin update to SDK 2023

Visual Studio plugin

View storage per repo

Smart Locks

Simplified navigation between accounts and repositories

Solve merge conflicts faster with Semantic merge

Tree view in 'Pending Changes' tab

Tree view in 'Branches' tab

Switch between light and dark themes

Purging via CLI

Quick branch switching

New code review experience in the Unity Dashboard

New web experience in the Unity Dashboard

Prevent loss of work

Improved GUI shelving workflow

Increase mergebots' quantity to 10 per repository

File history improvements

Email notification for Code Review

Hide Branches in the desktop app

Create and connect to repositories via Unity Hub

Auto-update

Code Review improvements in Desktop app (GUI)

Cloud Mergebots
![[UE Plugin] Support Unreal 5.1 image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fc34c3bc9b3474b91f1d604dddcc3fe1a92143bcd-1793x1008.jpg&w=3840&q=75)
[UE Plugin] Support Unreal 5.1
![[UE Plugin] Support for shelves and changelists image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F038bb325d6150b2ed31ada8e249bdfad5a3a28aa-1662x564.png&w=3840&q=75)
[UE Plugin] Support for shelves and changelists
![[Wwise Plugin] Support for Wwise 2022 image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fdbea91ce1682d31f60f4b29408bff2d2f0f9c075-3584x2160.png&w=3840&q=75)
[Wwise Plugin] Support for Wwise 2022
![[UE Plugin] Support Unreal 5.2 image](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fc34c3bc9b3474b91f1d604dddcc3fe1a92143bcd-1793x1008.jpg&w=3840&q=75)
[UE Plugin] Support Unreal 5.2

3D previews in the web

Unity Version Control Package improvements

Unreal Plugin Improvements

Unreal Editor plugin (Mac support)

Public repositories

Multibranch support for Jenkins (Cloud)

Enable easy integrations with DCC tools

Education / Student free tier

Content review

Docker containers for images

CLI JSON support
HMI & Embedded Systems
Focused on improving tools and platform reach for design and development of Human Machine Interfaces for automotive embedded systems and other applications

Data Flow

Prefab Encapsulation

Text File Plugin

Global Data Bindings

Data Source API

Data Builder Tool

Backend Data Simulation
Platforms & Integration

Embedded Linux Runtime

Android Automotive

QNX 7.0/7.1 Runtime

dbus integration

QNX 8

Use Multiple Different Audio Outputs Simultaneously

MIDI Input

Geospatial Abstraction

Flutter Integration

Android Lifecycle Events

Video Decoding Framework

Simulink

QNX PPS API

IoT Entitlements for Mobile

GraphQL Integration

Embedded Linux DRM/KMS Framebuffer Creation

Android X86
Importers

glTF Support

SVG Importer

Figma importer

Axure importer

Adobe XD importer

Sketch Importer

2D Design Import Window
Graphics

Rendering alpha "holes" into transparent framebuffer.

Support for Autostereoscopic 3D displays.

Support for Layered 3D Displays

Progressive Rendering/Staggered Draw Calls

Partial Rendering

GLSL Support

Animated Vector Graphics Support

2D or 3D objects as Masks

Two-channel textures

Precompiled Shaders

Per-display refresh rates.

Layer Caching

Independent lighting for separate viewports on the same display.

Extruded 3D Text

Display Mask Culling

Custom Render Order

Custom Morph Targets

Animating Material Properties
Editor

Virtual Display Post Processing

Variant Management

Screen/Page Transitions

Quicker assignment of references to self

Pixel-Perfect Camera Creation

Multi-Scene Editing

Icon Manager

Function Button in Inspector

Universal Hierarchy

Universal Animations

Trackpad Navigation

System Architecture Editor

Scene Merging

Replacing Prefabs in Slots

Remove Unused Assets from Project

Quick Deployment to Embedded Systems

Private Package Cloud

Preview in Hierarchy

Pixel Tweaks with Arrow Keys

New Idea (Embedded Systems)

Live Remote Editing

Global Styles

Full-screen preview in Editor

Exporter for Safety Critical Content

Easy Project Sharing

Custom Display Bezel Preview

Custom Color Management and Preview

Cross-Project References

Build content manager

Better Project Filters

Asset bundles in project view

Additive Display Preview

3D & VR Product Preview
Runtime

Multi-Touch on Multiple Displays

Direct, Channel-Specific Audio

Runtime Data Synchronization

Multi-Display UITK UIs

Hardware video decoding on Embedded Linux
Templates

Automotive HMI Editor Template

Android Launcher Template

UI Toolkit Automotive Reference Design

Template for integrating Android App in Unity

Standard UI Controls Library

Software Keyboard

Embedded Unity Runtime Template (iOS)

Embedded Unity Runtime Template (Android)
UI

Layout Templates

Customizable Ellipsis/Truncation Character

Automatic "Native Size" for dragged images.

Spline Layout

Pin 2D Elements to 3D elements

Custom Text Layouts
