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![DOTS workflow cover](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fa8a7d413c81ac8a5cf104d3dab696a61010b8838-1920x1080.jpg&w=3840&q=75&dpl=dpl_4xXsRkNZHuiYPFEMNXyerhkwV6Up)
ECS for Unity
ECS for Unity (Entity Component System) enables you to build more ambitious games. It’s a data-oriented framework compatible with GameObjects, enabling seasoned Unity creators to achieve more thanks to an unprecedented level of control and determinism.
![Burst Compiler](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fb8561567e5496f19ebe87478ba71e980be76d0ae-810x456.jpg&w=3840&q=75&dpl=dpl_4xXsRkNZHuiYPFEMNXyerhkwV6Up)
Burst Compiler
Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code. It uses the industry-proven LLVM compiler infrastructure to give game creators native code performance from C#. Burst also exposes CPU intrinsics, making it possible to fine-tune performance-critical code.
![Profiler jobs](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F87e8ce043629621c55d2ef3ce9662242af7a6e6f-810x455.jpg&w=3840&q=75&dpl=dpl_4xXsRkNZHuiYPFEMNXyerhkwV6Up)
C# Job System
This system allows Unity developers to take advantage of multi-core computing platforms with parallelized code that can run safely and at speed. The C# Job System exposes Unity’s internal C++ Job System, giving Unity creators the ability to run their scripts alongside Unity’s internal processing.
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Experience this competitive, 128+ player cross-platform demo to learn multiplayer and ECS mechanics, understand how to implement gaming services, and experiment with all-new Unity 6 features.
![V Rising showcase](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F05047d412e3e3e531c80ab5ac665db25b74b645b-810x455.jpg&w=3840&q=100&dpl=dpl_4xXsRkNZHuiYPFEMNXyerhkwV6Up)
Learn how Stunlock Studios used ECS throughout the development of V Rising, an open-world, multiplayer survival game, including world building in the Editor with custom visual scripting and scalable open-world streaming.
![The path to leveraging DOTS in production](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Ff7461f0b7dbabbc0e6874902f5b81fe68cc96cb1-1920x1080.jpg&w=3840&q=100&dpl=dpl_4xXsRkNZHuiYPFEMNXyerhkwV6Up)
Learn how ECS for Unity helped Ramen VR scale up gameplay for Zenith: The Last City, a VR MMO; and how Electric Square used ECS to achieve deterministic gameplay for QA, design loops, and streaming for Detonation Racing, a fast-paced Apple Arcade racing game.
![Unity at Devcom with IXION](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F18fef52710d2bc1b5746cbfea0674dec0131f07f-1920x1080.jpg&w=3840&q=100&dpl=dpl_4xXsRkNZHuiYPFEMNXyerhkwV6Up)
Learn how Kasedo Games used ECS for Unity to power heavy NPC simulation for IXION, their city builder, survival, and space exploration title.
![Blackbird Interactive](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fc0496523433c2827db3370542134da2e86537570-1920x1080.jpg&w=3840&q=100&dpl=dpl_4xXsRkNZHuiYPFEMNXyerhkwV6Up)
“Throughout the development of Hardspace: Shipbreaker, DOTS opened up the possibilities of what was even conceivable to do. We had processes that initially took an hour now take only 100 milliseconds after implementing DOTS.” – Richard Harrison, technical director on Hardspace: Shipbreaker
![Door 407 card](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F6aa5b877b3c7cff9a3b0eb00b8be9f093ea1247b-810x456.jpg&w=3840&q=100&dpl=dpl_4xXsRkNZHuiYPFEMNXyerhkwV6Up)
This studio’s working on Diplomacy is Not an Option (DNO), a real-time strategy game, and got stunning results. “We’re using DOTS almost everywhere in our game, and we’re finding it especially useful for pathfinding and optimizing our gameplay logic,” says lead developer Sergey Klimenko.
![ECS Callout](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Faa674065ac2cac4576d23c437f9d33ad0f26bd6e-1230x600.jpg&w=3840&q=75&dpl=dpl_4xXsRkNZHuiYPFEMNXyerhkwV6Up)
Check out some of the resources to help you get started with DOTS and learn about the fundamental concepts of data-oriented design.