Genre
Large-scale, cross-platform, competitive action third-person shooter
Difficulty
Advanced
Supported Unity versions
Products & Features
Unity Engine, Multiplayer Play Mode, Multiplayer Services, URP, Netcode for Entities, Matchmaker, Authentication, Vivox Voice Chat

Learn large scale multiplayer
Megacity Metro helps you master large-scale streaming, implement server-authoritative gameplay, and leverage multiplayer services to connect and engage your community. Grab the sample from GitHub to explore the setup of multiplayer services, networked vehicle implementation, configurable rule-based matches, and immersive player communications all in a massive environment.
Build large multiplayer worlds
See how you can utilize Data Oriented Technology Stack (DOTS) and Netcode for Entities to build massive worlds with Universal Render Pipeline (URP) that work multi-platform. This advanced, server authoritative solution works across mobile, Nintendo Switch™, and desktop. Create smooth gameplay, even in high latency environments.
*Nintendo Switch is a trademark of Nintendo.

Connect players together
Build the multiplayer foundation that’s low latency and secure by integrating multiplayer services for player matching, hosting, and identity made simpler with Unity 6. Use Matchmaker to create configurable rule-based matches. Authentication provides a cross-platform identity solution that’s low friction and secure. Easy implementation with Unity's gaming services, with gameplay validated in-Editor using Multiplayer Play Mode.

Engage your community
Keep players engaged with Vivox Voice and Text Chat and incorporate social features including friends and leaderboards. Integration of these services bring a new level of immersion and community-building hooks that are critical to any large scale game where player interaction is critical to the gameplay loop.





