
After extensive consultation with our games community and customers, we’ve decided to cancel the Runtime Fee.
This means there will be no Runtime Fee associated with games created with any version of Unity, including Unity 6. Unity 6 is the most stable and performant version of Unity to date, and we want everyone to be able to access it without hesitation.
Changes to subscription plans in 2025
We will continue with our seat-based subscription model. We’re introducing changes to our subscription plans, and, for the first time in two years, we’re updating subscription pricing, which we will revisit annually. These pricing updates take effect on January 1, 2025 and apply to new and current Unity Pro and Unity Enterprise subscriptions upon purchase, renewal, or upgrade. Unity Personal will remain free.
Announced September 12, 2024
Note: All amounts listed on this page are in U.S. dollars (USD).
Democratizing game development is central to Unity’s mission. By canceling the Runtime Fee, we reaffirm our mission and partnership with the community.
Unity Personal will remain free, and we’ve doubled the revenue and funding limit from $100,000 to $200,000, so more creators can use Unity at no cost. For projects made with Unity 6, the splash screen will be optional.
Unity Pro’s pricing has been updated for the first time in over two years. Annual pricing is $2,200 per seat.
Unity Enterprise pricing has increased by 25%. This plan is available to all, and is required for companies with over $25 million of annual revenue and funding.
This plan is available to customers with up to $200,000 in revenue and funding.
While this plan is available to all, it is required for customers with $200,000 or more in revenue and funding.
or $200/mo per seat, paid monthly
While this plan is available to all, it is required for customers with $25 million or more in revenue and funding.
A minimum subscription requirement may apply.

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