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Unity's AI tools now in beta

Onboarding guide: Get Started with Unity’s AI Tools

Unity puts powerful AI tools directly inside your editor. Three simple steps are all it takes: open the editor, install the package, and start creating.

What type of license do I need to use Unity's AI tools?

Free License (Personal Edition, Student)

Sign up for the free trial. Receive 1,000 credits to use the in-editor assistant, as well as generators for placeholder assets.

Pro, Enterprise, or Industry

You already have credits available to use the in-editor assistant. Download the package and make sure your seat is assigned by your org.

How can I connect an existing 3rd-party AI subscription?

Unity AI Gateway

Use the AI Gateway to leverage your choice of agent in the Unity editor.

 A screenshot of a software interface showing a "New conversation" assistant window. In the center, a text input field labeled "Build with Unity" is visible, featuring an "Agent" dropdown, a settings icon, and a plus icon. A dropdown menu is open on the right side, showing a list of selectable options: Unity (with a checkmark), Claude Code, Codex, Gemini, and Cursor. The overall design features a dark, modern aesthetic with subtle gradients.

MCP Server

Use the MCP Server to operate the editor from your preferred IDE or application using a third-party agent.

 A screenshot featuring a split-screen view: on the left is the Unity engine interface showing a 3D scene with a robot model, an "Importing assets" progress bar, and the project file hierarchy; on the right is a chat window titled "Move robot character up in Unity." The chat shows an AI agent (Claude) explaining its process for setting up a NavMesh system for the robot, including steps to "Compile and execute a C# script," use "Unity_RunCommand," and attach a "RandomWander" component. The chat includes a text input field at the bottom labeled "Reply..." with an active "Sonnet 4.6" model selection.
 A screenshot of the "New project" screen in Unity Hub. On the left, a sidebar provides navigation for "Projects," "Installs," "Learn," and more. The main center area displays a grid of project templates, such as "Universal 2D," "Universal 3D," and "High Definition 3D," under the selected editor version "6000.3.10f1 LTS." On the right-hand panel, details are configured for the selected "Universal 3D" template, including fields for the "Unity organization," "Project name," "Location," and "Source control provider," with a prominent blue "Create project" button at the bottom.

Step 01

Download or Open the Editor

Launch Unity Hub and open an existing project, or create a new one. Your project must use Unity 6 or later.

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Step 02

Install the AI Package

Click the AI button in-editor to begin the installation process. Or, inside your project, go to Window > Package Manager. Select Add > Add package by name. In Name, enter com.unity.ai.assistant. Then select add.

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Step 03

Link to Unity Cloud

Once you’ve installed the assistant package, ensure that your project is linked to a cloud project.

Add credits for in-editor assistant

A monthly subscription grants you 1,000 credits for the in-editor assistant. Need extra credits for editor tasks? Use the links below.