
The Programmatic Rundown
The latest from Unity Programmatic
Explore news, industry perspectives, and research shaping advertising in gaming and beyond.
In the spotlight

October 12, 2026
The Full-Funnel Outcomes Report: In-App & Gaming Advertising
See how in-game advertising drives brand lift and consumer action in new research from Unity and DISQO.
Industry Voices
We spoke with industry leaders at Cannes Lions 2026 about gaming’s evolving role in advertising.
Latest announcements
June 10, 2026
Unity and Samba Connect TV Viewership Data to Mobile Gaming | Unity
TV and mobile have long been separate strategies for most advertisers. Unity's partnership with Samba integrates first-party TV viewership data with Unity's mobile gaming inventory for unified planning, targeting, and measurement.

June 3, 2026
Unity and Fetch Bring Purchase-Based Audiences to Mobile Gaming
Connecting gaming moments to verified shopper behavior has required separate tools and workflows — until now. Unity and Fetch let CPG, QSR, and retail advertisers activate purchase-based audiences across Unity's mobile gaming inventory.

May 13, 2026
Turning Mobile Gaming Impressions into Real Sales Outcomes
Unity's partnership with Attain brings real-time, permissioned purchase data to mobile gaming advertising. Learn how programmatic buyers can activate purchase-based audiences across Unity's monthly active users and measure verified sales lift.

April 22, 2026
Gaming Audiences, Everywhere: Unity & Index Exchange Unlock Omnichannel Activation
Unity has partnered with Index Exchange to bring mobile gaming inventory and first-party data into programmatic workflows — giving brands a measurable path to reach high-intent gaming audiences across mobile, CTV, and premium environments.

April 2, 2026
Extending programmatic addressability into mobile gaming: Unity Exchange now supports RampID
Identity strategies shape how teams buy media, but mobile gaming hasn't always fit those workflows. RampID is now available across Unity Exchange, letting you activate identity-based audiences in brand-safe gaming environments.











