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Unity Asset Transformer SDK

Using our native SDK, accelerate and automate asset transformation. Convert at any scale with ultimate file compatibility, powerful optimization algorithms and easy integration with existing infrastructures. (Formerly known as Pixyz SDK.)
Beginning July 24, 2024, Unity Asset Transformer SDK is superseding Pixyz Scenario Processor with enhanced capabilities.
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Asset Transformer SDK
Transformer SDK overview

Tailored data preparation, at scale

Unity Asset Transformer SDK is built to facilitate advanced mesh processing use and deploy large-scale data preparation workflows. Create secure and scalable asset optimization pipelines with stronger platform compatibility and enhanced mesh-processing tools.

Pixyz SDK
Automated workflow

Customization and automation, all in one

Develop, test, and deploy optimization strategies and automated tasks in one place. With scripting now available in multiple development language APIs, Unity Asset Transformer SDK combines optimization tools and batch processing into one powerful solution.

Asset Transformer workflow

Key benefits of Asset Transformer SDK

Extensive compatibility

Import and combine files from the most-used 3D file formats, from CAD to meshes, scans, and point-cloud models. Maintain optimal mesh quality and native hierarchy for your largest models and assets, including metadata. See all file formats supported by Unity Asset Transformer here.

Secure and tailored pipelines

With access to Python libraries, C# .Net NuGet, Docker-ready images, and terraform scripts, Unity Asset Transformer SDK runs either on-premise or on your own cloud vendor, keeping your data safe and secure.

Enhanced scripting

With a user interface to support the scripting experience, multilanguage compatibility, and access to all of the Unity Asset Transformer core algorithms, our SDK lets you fully customize and automate your ingestion pipelines as one cohesive tool.

Workflow – Unity Editor and Runtime

Use Unity Asset Transformer and glTFast for efficient runtime loading. Leverage CAD, mesh and texture compression methods like KTX™/Basis Universal, Draco™, and more in-editor for less friction between artists and developers.

Workflow – 3D for web/mobile/HMD

Streamline engineering 3D data to web/mobile/HMD experiences at scale. Significantly improve product discovery and sales techniques by leveraging cutting-edge XR technologies and devices.

Workflow – CAD to RT3D configurators

Enable product engineering and design super-fast iteration cycles by connecting PLM/CAD systems and marketing and sales data to real-time 3D (RT3D) experiences. Automatically generate marketing 3D data from complex CAD and sales data.

Workflow – Game

Leverage cutting-edge mesh, UV, and Unity engine-focused processing tools to create tailored optimization pipelines for Gaming/VFX assets.

What’s cooking?

The next challenge for Unity Asset Transformer teams is to unlock AI-powered transformation features within your favorite data engine. Stay tuned for exciting news and turnkey enhancements.

Get started with Unity Asset Transformer SDK today

Set up Asset Transformer SDK

Follow the instructions onscreen for guidance through installation and setup. Have a glance at our various resources and step into 3D data simplification.

Documentation

Access the full Unity Asset Transformer SDK documentation for procedural information, best practices, API details, changelogs, and system requirements.

Asset Transformer Discussions

Still have questions? Join us on Discussions and ask the experts.

Pixyz
Optimize and scale with one tool

Asset Transformer SDK is the foundation of Unity's transformation solutions, built to optimize your most complex assets and create the data preparation workflows that scale with your business.

Frequently asked questions (FAQ)

How do I get started?

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How does Unity Asset Transformer SDK compare to Pixyz Scenario Processor?

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Is Pixyz Scenario Processor still available? How does this impact me if I am a Scenario Processor customer?

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How does this impact Unity Asset Transformer Studio?

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How do I know if Unity Asset Transformer SDK is right for me?

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Can I access Unity Asset Transformer SDK through Unity Cloud?

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Is Unity Asset Transformer SDK included with Unity Industry?

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How much does Unity Asset Transformer SDK cost?

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I have an automated Unity Asset Transformer pipeline currently in place. Should I still migrate to Unity Asset Transformer SDK?

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Is there a free trial available?

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