Los creadores provocan cambios.
Creators are harnessing the power of real-time 3D to tell inclusive stories, advocate for change, and drive positive impacts on society and the planet. Learn about innovative projects and the visionaries leading them to inspire your own creativity.
Developed in partnership with Oculus, Breaking Boundaries in Science is a VR celebration of some of science’s most influential women: Grace Hopper, Marie Curie, and Jane Goodall.
HistoryMaker VR is a content creation tool for bringing historical knowledge to life, allowing learners to embody and perform as historical figures in an immersive VR environment.
SplashLearn makes learning fun with unique, expert-designed games and experiences that adapt to each learner and help set kids up for success.
Adventure across a polluted sea in hand-illustrated, 2D puzzle game Samudra to uncover the “surface-dweller” actions threatening the oceans and learn how to create positive environmental change.
Gondwana is the world’s first 24-hour VR experience, mapping the projected impact of the climate crisis on the Daintree – the world’s oldest tropical rainforest.
An augmented reality experience, Critical Distance dives into the world of Southern Resident Orcas, spotlighting their struggle against a dwindling food supply and noise pollution.
Feeling stressed or down? In Kind Words, you write and receive comforting letters, trade stickers, and listen to relaxing beats in a cozy room. We’re all in this together.
Breathe in. Breathe out. Leveraging biofeedback and VR, Flowborne encourages a healthy breathing style in an intuitive and playful way to help you focus, relax, and sleep.
TOMMI is a virtual reality experience designed to help pediatric patients navigate the challenges of therapy and hospitalization. It’s a game to feel better.
In Baobab Studios’ Emmy-winning short, carefree forest animals imagine spring will last forever. But when winter comes, they realize their lives are in danger and need a hero’s help.
Future Dreaming chronicles four Aboriginal youths from remote Western Australia on a journey to dream big and prototype their futures using immersive technology.
The Book of Distance uses room-scale VR to create an interactive pilgrimage through an emotional geography of immigration and family to recover what was lost.
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