Unity Build Server
Build projects at scale
Drive higher project quality by empowering creative teams to build projects as often as they need to on dedicated network hardware, freeing up individual workstations for higher-value activities.
Easy to deploy and manage
Empower IT and license admins with a pool of floating licenses that allows any individual to build when they need to. Dramatically streamline your license and infrastructure management while freeing up your IT team to focus on more important issues.
Key benefits
License flexibility
Floating licenses can be checked out by whoever needs them, enabling every team member to build without the headache of managing a large pool of individually assigned licenses.
Reduce downtime
Avoid costly and frustrating downtime by eliminating the need to use a developer’s authoring environment or individual workstation to build a project.
Drive higher quality
Building more often enables teams to release more often and catch issues sooner, leading to better games that can be produced more efficiently.
Scale build capacity
Help your IT teams react with agility to infrastructure or team changes to ensure that build capacity continues to meet the needs of any projects in real-time.
Maximize IT productivity
Free up valuable IT and development resources to focus on higher-value tasks instead of being bogged down with on-prem license and application management.
Scale cost effectively
Build Server seats can scale build capacity without breaking your budget by adding floating build licenses to your existing pool of Editor seats.
Build options at Unity
Build on-premises
Build Server can scale your on-prem build capacity with on-demand or automated builds on dedicated network hardware. Empower IT to deploy and manage build infrastructure at scale.
Build in the cloud
Unity Build Automation automatically creates multiplatform builds in the cloud, so you can deliver quality games to a bigger audience with agility. Try it today with Unity DevOps.