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PRODUCTS
Unity Build Server
Scale your on-premises build capacity with both automated and on-demand builds on dedicated network hardware. Leverage floating licenses to easily deploy and manage build infrastructure at scale.
Build projects at scale

Build projects at scale

Drive higher project quality by empowering creative teams to build projects as often as they need to on dedicated network hardware, freeing up individual workstations for higher-value activities.

Easy to deploy and manage

Easy to deploy and manage

Empower IT and license admins with a pool of floating licenses that allows any individual to build when they need to. Dramatically streamline your license and infrastructure management while freeing up your IT team to focus on more important issues.

Key benefits
License flexibility

Floating licenses can be checked out by whoever needs them, enabling every team member to build without the headache of managing a large pool of individually assigned licenses.

Reduce downtime

Avoid costly and frustrating downtime by eliminating the need to use a developer’s authoring environment or individual workstation to build a project.

Drive higher quality

Building more often enables teams to release more often and catch issues sooner, leading to better games that can be produced more efficiently.

Scale build capacity

Help your IT teams react with agility to infrastructure or team changes to ensure that build capacity continues to meet the needs of any projects in real-time.

Maximize IT productivity

Free up valuable IT and development resources to focus on higher-value tasks instead of being bogged down with on-prem license and application management.

Scale cost effectively

Build Server seats can scale build capacity without breaking your budget by adding floating build licenses to your existing pool of Editor seats.

Build options at Unity
Build on-premises
Build on-premises

Build Server can scale your on-prem build capacity with on-demand or automated builds on dedicated network hardware. Empower IT to deploy and manage build infrastructure at scale.

Unity Cloud Build interface
Build in the cloud

Unity Build Automation automatically creates multiplatform builds in the cloud, so you can deliver quality games to a bigger audience with agility. Try it today with Unity DevOps.

Try it free
Try it free

Want to try Build Server? Contact us to get set up with a free trial.

Frequently asked questions

What is Unity Build Server?

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Why do I need Build Server?

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Is Unity Build Server an actual server or build machine?

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How does Unity Build Server work?

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How can I get started with Unity Build Server?

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How many Build Server licenses do I receive?

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Does Build Server offer a node-locked license?

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Is Unity Build Server required to build Unity projects?

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Which Unity plans can Build Server be used with?

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Which version of Unity does Unity Build Server work with?

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Do I still need Unity Build Automation, and how is it different?

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Can builds be generated with a regular Pro license?

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Solution comparison
Unity Build Server
  • On-prem solution to build Unity projects
  • Managed by your IT team on dedicated network hardware
  • Pricing by floating licenses
  • No limit to scale or project size
  • Build for any platform
Unity Cloud Build
  • Managed cloud-based solution
  • Hosted and managed by Unity
  • Pricing based on build minutes
  • Current repo limit of 40 GB and limit of eight (8) concurrent builds
  • Build for Windows, Linux, and iOS (track platform support here)