Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.3.8f1
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone (UUM-134053)
6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
6000.3.0a1: Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a method on a disabled object (UUM-134161)
6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled (UUM-133911)
6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene (UUM-131824)
6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.3.8f1 Release Notes
Improvements
Asset Pipeline: Improved performance for symlinks detection. (UUM-132708)
Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. (UUM-115034)
Changes
- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
2D: Fixed custom pivot field overflow in Sprite Editor Window. (UUM-133168)
2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0). (UUM-128709)
Animation: Fixed an issue where the Animation window reverted to the last selected object during the
OnFocuscallback. The Animation window now retains the current selection when it gains focus. (UUM-131198)Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector. (UUM-131593)
Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory. (UUM-129604)
Bug Reporter: Fixed for values changing when scrolling while hovering over focused dropdown field. (SUS-5725)
Editor: Added default Profiler modules list to Profiler modules introduction.
Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances. (UUM-124686)
Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector. (UUM-132296)
Editor: Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display. (UUM-131238)
Editor: Fixed WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios. (UUM-132303)
Editor: SceneProvider can find entries with t:behaviour. (UUM-114607)
Editor: When reconnecting a plain GameObject to a prefab, keep any child instances. (UUM-102262)
Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer. (UUM-125478)
Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. (UUM-126066)
Physics 2D: "PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector. (UUM-133265)
Physics 2D: Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes. (UUM-133265)
Physics 2D: Ensure that PhysicsTransform and PhysicsRotate constructors are Burst compatible. (UUM-133265)
Physics 2D: PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties. (UUM-133265)
Scripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed. (UUM-132084)
Scripting: Fixed stack overflow in ScriptUpdater in some scenarios. (UUM-130076)
Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results. (UUM-132879)
Shaders: Fixed shader compilation errors caused by skipped variant keywords not being defined. (UUM-98633)
Shaders: ShaderUtil.IsGrahicsAPISupported now works with exclude_renderers correctly. (UUM-133092)
Text: Added
vOffsettag support. (UUM-132638)uGUI: [UUM-130350] Fixed an issue with the Input Field so it now deactivates properly when
OnSubmitis triggered with the virtual keyboard status set to Done. (UUM-130350)UI Toolkit: Corrected handle freeing mesh when rendering is in progress. (UUM-126665)
UI Toolkit: Enabled ScrollView dragging in the Editor and XR. (UUM-117166)
UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached. (UUM-129344)
UI Toolkit: Fixed an error when trying to assign a material to the
-unity-materialstyle through the UI Debugger. (UUM-114133)UI Toolkit: Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet. (UUM-130880)
UI Toolkit: Fixed silent crash when importing some SVG assets. (UUM-132415)
UI Toolkit: Fixed SVG importer settings lost when upgrading to Unity 6.3. (UUM-133203)
UI Toolkit: Fixed SVG tessellation issues with fills with large SVG assets. (UUM-133144)
Version Control: Fixed Version Control project settings fields that didn't align with window title. (UUM-127155)
Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition). (UUM-130369)
WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup. (UUM-131262)
Package changes in 6000.3.8f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.3.8f1
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone (UUM-134053)
6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
6000.3.0a1: Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a method on a disabled object (UUM-134161)
6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled (UUM-133911)
6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene (UUM-131824)
6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.3.8f1 Release Notes
Improvements
Asset Pipeline: Improved performance for symlinks detection. (UUM-132708)
Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. (UUM-115034)
Changes
- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
2D: Fixed custom pivot field overflow in Sprite Editor Window. (UUM-133168)
2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0). (UUM-128709)
Animation: Fixed an issue where the Animation window reverted to the last selected object during the
OnFocuscallback. The Animation window now retains the current selection when it gains focus. (UUM-131198)Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector. (UUM-131593)
Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory. (UUM-129604)
Bug Reporter: Fixed for values changing when scrolling while hovering over focused dropdown field. (SUS-5725)
Editor: Added default Profiler modules list to Profiler modules introduction.
Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances. (UUM-124686)
Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector. (UUM-132296)
Editor: Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display. (UUM-131238)
Editor: Fixed WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios. (UUM-132303)
Editor: SceneProvider can find entries with t:behaviour. (UUM-114607)
Editor: When reconnecting a plain GameObject to a prefab, keep any child instances. (UUM-102262)
Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer. (UUM-125478)
Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. (UUM-126066)
Physics 2D: "PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector. (UUM-133265)
Physics 2D: Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes. (UUM-133265)
Physics 2D: Ensure that PhysicsTransform and PhysicsRotate constructors are Burst compatible. (UUM-133265)
Physics 2D: PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties. (UUM-133265)
Scripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed. (UUM-132084)
Scripting: Fixed stack overflow in ScriptUpdater in some scenarios. (UUM-130076)
Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results. (UUM-132879)
Shaders: Fixed shader compilation errors caused by skipped variant keywords not being defined. (UUM-98633)
Shaders: ShaderUtil.IsGrahicsAPISupported now works with exclude_renderers correctly. (UUM-133092)
Text: Added
vOffsettag support. (UUM-132638)uGUI: [UUM-130350] Fixed an issue with the Input Field so it now deactivates properly when
OnSubmitis triggered with the virtual keyboard status set to Done. (UUM-130350)UI Toolkit: Corrected handle freeing mesh when rendering is in progress. (UUM-126665)
UI Toolkit: Enabled ScrollView dragging in the Editor and XR. (UUM-117166)
UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached. (UUM-129344)
UI Toolkit: Fixed an error when trying to assign a material to the
-unity-materialstyle through the UI Debugger. (UUM-114133)UI Toolkit: Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet. (UUM-130880)
UI Toolkit: Fixed silent crash when importing some SVG assets. (UUM-132415)
UI Toolkit: Fixed SVG importer settings lost when upgrading to Unity 6.3. (UUM-133203)
UI Toolkit: Fixed SVG tessellation issues with fills with large SVG assets. (UUM-133144)
Version Control: Fixed Version Control project settings fields that didn't align with window title. (UUM-127155)
Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition). (UUM-130369)
WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup. (UUM-131262)
Package changes in 6000.3.8f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
