Faster game development
From first-person shooter to follow cam, from 2D to 3D, and from real-time play to cutscene, Cinemachine frees your team from expensive camera-logic development and allows you to iterate and prototype new ideas on the fly while saving settings in Play mode. With the release of Unity 6, Cinemachine’s UI, API, and GameObject structure have been redesigned, making it faster and easier to implement intuitive game mechanics in linear production workflows.
Installing Cinemachine
Use the Unity Package Manager (in the top menu: Window > Package Manager) to select Cinemachine for installation.
Cinemachine is free and available for any project. If you already have it installed, you may update to the latest version.
Configure the camera so it automatically rotates to keep your subjects at any position in screen space. Rotation Composer allows for real-time procedural composition with controls for follow lag, width/height damping and even motion look-ahead to adjust framing like a pro.
Attach the camera to any object or set it to follow any object, with a wide range of options and behaviors. Set up how you’d like the camera to follow the object and it will do so under varying conditions.
Easily manage third-person action-adventure orbit cameras with an industry-proven sophisticated orbit camera rig, featuring numerous controls for orbit speed, shape, recentering, damping, and input type. Blend multiple Free Look cameras depending on game events for incredible control.
Cinemachine supports a number of 2D-specific features, including orthographic rendering and 2D framing, allowing you to compose, track, and follow objects. Setting up a powerful 2D camera is incredibly easy.
Easily target a group of objects and adjust the weight and influence of each object in the group. Target Group provides dynamically configurable ways to track, compose, and adjust FOV and even camera position based on what multiple subjects are doing.
Specify how any two cameras will blend together, useful in state-machine type setups where sophisticated blending relationships are desired. Since it’s an asset, you can create custom camera blend setups per level.
The Impulse module provides a complete camera-shake system. Setup Impulse sources on objects and the camera will respond appropriately based on scale and distance, with a six-dimensional shake that you can hand-craft or procedurally generate.
Customize your shots by mixing between up to eight virtual cameras, and control the mix manually, through Timeline, or by code. Mixer is an incredibly versatile system where multiple camera attributes can be combined to create the perfect shot under varying conditions.
Easily manage and automate wall and object avoidance for any Cinemachine camera without any need for code. Decollider and Deoccluder provide multiple methods to help keep your camera from getting tangled with things in the world.
Define interior boundaries for your cameras that automatically prevent them from leaving specific volumes or areas, all with lower overhead than colliders.
Easily add handheld motion or any other type of shake to cameras without keyframing or using presets or manual controls. Cinemachine’s multilayered Perlin noise system also has a visual graph display so you can see exactly what’s happening.
Easily control the priority of cameras in large state-machine setups so that the most desired camera plays in any scenario.
Easily configure multiple Cinemachine Brains to allow for picture-in-picture, split screen, or quad split screen. Assign Cinemachine cameras to any or all Brains and even blend from single to split screen and back.
Automatically get subjects the right size on screen in scenarios where character positions could be variable. The camera will dynamically set zoom to ensure subjects are the desired screen size, no matter what. Great for interactive dialog scenes.
Create custom looks for each Cinemachine camera and blend between them. Cinemachine supports post-processing profiles and will cut or blend those settings along with whatever the cameras are doing.
If something gets between the character or subject, Clear Shot will pick the best camera based on evaluation of the shot. An amazing feature for replays or cutscenes with variable scenarios.
The camera automatically follows the action, just like a camera operator would. Cinemachine gives you myriad controls for how cameras should follow the action. Just set up your shots – change the performances and the shots still work.
Post-processing, color grading, lens emulation, depth of field, and more live on each shot. If you change the edit, the color grade changes with it. Blend shots on Timeline and everything else blends, too. A new, powerful, and incredibly fast way of working.
Timeline lets you blend Cinemachine clips, creating animation. Set up your shot sequences and blend them over the desired duration. You’ll get smooth camera motion up and running in seconds.
Cinemachine lens packs allow you to set a list of favorite lenses as dropdown selections. Add consistency to your project by limiting focal lengths to a preset kit, just like on a film set.
Get the essential information to understand how Cinemachine works and follow instructions to set up the minimum functional layers to start using Cinemachine in your project.
Learn what is new in Cinemachine 3.1 and find out what's changed in the Cinemachine API and how you can upgrade your project to take advantage of the new features.
In this blog you will learn what is new with Cinemachine 3 and you will see how the format has changed, bringing it in line with the rest of Unity.
This legacy learning content shows you the features and uses for Cinemachine to see if it's right for your projects. You will learn how to build a planetary scale visualization, how you can add a Cinemachine Camera and Brain to your project, and more.