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RIOT GAMES CASE STUDY

Riot Games의 애니메이션 팀이 검토 시간을 절반으로 줄이는 방법

"SyncSketch 넣어, 나는 당신에게 몇 가지 메모를 줄 것이다." Riot Games 예술가들이 다양한 분야에서 타겟을 유지하는 중단되지 않는 통신 흐름에서 검토 프로세스가 얼마나 쉬운지 알 수 있습니다. 

Riot 애니메이션 팀: SyncSketch 사례 연구

How do you ensure that creators from multiple disciplines, locations, and time zones can coordinate on work that reflects a unified vision? In Riot Games’s Research and Development, associate art director Lana Bachynski and her team wanted a more streamlined approach to creative reviews that would save their artists’ precious time and speed up iteration cycles.

목표

Reviewing creative work across disciplines

플랫폼

Platform-agnostic

팀원 수

4,500 Rioters

위치

20+ offices worldwide

Riot 애니메이션

동기화 상태 유지

Bachynski’s team lost valuable time switching between apps, and notes became redundant because the team wasn’t in sync on the latest version. The switch to SyncSketch eliminated clunkiness from the review process and accelerated creative reviews, empowering Riot Games artists to contribute at the top of their potential.

Riot 애니메이션

결과

  • Halved creative review time
  • Cut two weekly review meetings from artists’ calendars through enhanced productivity
  • Reduced time to review in sync from 5 minutes to less than 20 seconds
"SyncSketch 실제로 내부 협업에서 글로벌, 분산된 팀 환경으로의 전환을 위한 유일한 도구 중 하나입니다. 창의성은 그것을 받아들이고 있습니다 – 그것은 우리 모두가 어떻게 일하는지에 대한 미래입니다.”
LANA BACHYNSKI / RIOT GAMESAssociate Art Director
Riot 애니메이션
더 나은 팀 간 협업 가능성

“Animators really sit at the center of game creation, which means we need to collaborate with each other and across disciplines as smoothly as possible,” Bachynski says. “SyncSketch empowers us to communicate well with other teams and sit at the hub of all the different pieces that need to come together – and do it efficiently.”

Her team works closely with character development, animation, FX, and 3D modeling, so aligning artists through feedback is critical to keep projects on track. “Having a really robust feedback tool that works for multiple disciplines, from concept art to 3D modeling, makes my job so much easier.”

Riot 애니메이션
검토 주기의 단순화

For Bachynski, the ability to sync smoothly during reviews is the most important benefit they’ve gained. You can share a file, share your screen, try to get everyone on the same frame, or give feedback to one person at a time, but these methods are awkward and involve a lot of waiting around.

“Not having to go through multiple processes is a massive improvement,” Bachynski says. “What makes SyncSketch so special is the ability to have everybody on the same page, at the same time.” Because everyone provides feedback on the same version, there’s a single source of truth to point the way forward.

Riot 애니메이션
대륙 간의 협력

For a team that spans multiple time zones, the ability to provide feedback asynchronously is critical.

“It’s not feasible for everybody to be everywhere at once,” says Bachynski. “I can’t go to every meeting, but I can pop in and add my feedback asynchronously, so we stay on track.”

Even with a dispersed team, performance is not an issue – drawovers appear onscreen without stuttering or distortion, so reviews proceed just as if everyone is in the same room. “There’s never been a moment when I’ve had to wait because someone’s connection is laggy or their drawing tools aren’t syncing,” she says.

Riot 애니메이션
직관적인 예술가 도구로 작업

SyncSketch’s advanced brush engine and artist-driven features are designed specifically for creative review workflows, so artists can work intuitively, in the way that suits them best. “SyncSketch has a highly robust toolset – basically everything you would ever want to use in a review,” notes Bachynski.

She named Compare and Ghosting (Onion-Skinning) as two favorite features she uses daily. Comparing versions makes tracking changes over time or demonstrating how to make improvements easy, and Ghosting allows her to communicate movement and other animation notes visually, right on the frame.

Riot 애니메이션
더 많은 창의성과 자율성을 강화

“SyncSketch gives people the liberty to present their own piece of the project and participate fully in reviews. Everyone has a chance to step up and do work at the top of their ability, without waiting for an invitation,” says Bachynski.

“People feel comfortable and confident to jump in and give notes to each other or experiment with something new without constantly having to ping me for oversight. They know that I can check in,” she continues. “They can even go to somebody and ask, ‘Hey, can you upload that video to SyncSketch, because I have a note that is going to make this sing.’ They get in each other’s business in the best possible ways.”

That freedom has resulted in a team that can work independently while still harmonizing on the end product. “I want people to feel like they own the vision as much as I own the vision, and SyncSketch helps me create that kind of environment.”

"당신이 drawover 스타일 리뷰를 수행하고 SyncSketch 사용하지 않는 창의적인 팀에 있다면, 당신은 적극적으로 팀을 해치고 있습니다. 이점은 매우 중요합니다.”
LANA BACHYNSKI / RIOT GAMESAssociate Art Director
SyncSketch 배경
직관적인 실시간 시각 통신

Join thousands of gaming, animation, and visual effects professionals and supercharge your workflow with SyncSketch today.