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Version control for artists
Artists need version control that empowers them to create without compromise. Check out the files you need and get going with Unity Version Control. It’s really that simple.
How did a studio align artists and engineers on the production process?
Read KO_OP’s story
Goodbye Volcano High keyart
Goodbye Volcano High by KO_OP

Version control for every workflow

When artists and programmers work in harmony, they make magic – but they need different tools to make it happen. Avoid creative differences and project delays with Unity Version Control, a lean version control system built for game development. Separate user interfaces for artists and programmers means Unity Version Control benefits every workflow.

Benefits for artists
Version control for artists in Unity
Create with comfort

Separate workflows, same repo. Work in-Editor (Unity or Unreal) or in Gluon, Version Control’s GUI for artists. Access and edit relevant files and submit your changes easily.

Lock files with version control
Lock files for peace of mind

No more lost work. Prevent others from working on the same file you’re working on by locking images, animations, simulation data, 3D files, and other file types common in gamedev.

Plastic SCM large files
Manage large binary files

Work with any file type. Unity Version Control handles everything from character models to cutscenes with checkin and update speeds 5–8x faster than any other solution, and it’s built to scale.

Version control for individual files
Work with individual files

Focus on what matters. Create quickly by accessing only the files you need. Version Control’s flexibility means you never need to download the entire code repository.

Key features

Unity’s DevOps solutions give you a wide range of functionality while keeping things simple. See something missing from the list? Check out our DevOps roadmap.

Changelists in Unity Version control

Organize your work better using changelists. As an artist, you’re likely working with thousands of files; with changelists, you can create meaningful groups of files by specific task. If there’s an error or something else you need to address, you can find the specific set of changes in that group instead of checking thousands of files. This helps free up time to focus on the task at hand, rather than working through the kinks of a system.

Plastic SCM over Gluon
Work with only what you need

Artists need to be able to work without worrying about lost progress. Unity Version Control lets you manage your project files confidently and independently, without relying on programmers.

To ensure you’re working on the most up-to-date files, the system can automatically scan your workspace for changes. Out-of-date files are clearly labeled, so you can be sure you’re always working on the latest version.

Check in Unity Version Control in Editor
Manage files within Unity

If you don’t want to leave the Editor, you can also manage your project files directly in Unity. Both programmers and artists have this capability, ensuring that you’re always working on the most recent version of your codebase or project files.

Image Diff and Content Review in Plastic SCM
Image file-specific review

Easily compare two versions of the same graphics file with the built-in image diff tool. It works with a variety of file formats and can show images side-by-side, provide an “onion skin” preview, calculate differences, do a “swipe” and diff the image properties in text format, and more.

Games making it happen
Monster Closet Games
Project Shrine

Learn how Monster Closet Games maximizes efficiency using engine-agnostic Unity DevOps solutions and automations with Unreal Engine.

Return to Nangrim
Return to Nangrim

Read how Sycoforge leveraged Unity tools to manage the growing scope of their project and integrated player feedback for rapid, iterative game development.

Subnautica: Unknown Worlds case study

Find out why Unknown Worlds chose Unity Version Control to help bring Subnautica to life on multiple platforms.

Version control for artists callout
Set up Unity Version Control for your project

Want to get up and running quickly? These instructions can help your system admins set up Unity’s version control in just a few minutes.

Frequently asked questions

Can you use Unity Version Control and Gluon on the same project?


Can you change from a Gluon workspace back to UVC?


What collaboration tools are supported?


How do you use Version Control's GLUON?