Learn step by step how to convert a GameObject-based project to DOTS.
Optimize your game with DOTS
Know before you begin
Session schedule
Your bootcamp hosts
See how other studios use DOTS
Frequently asked questions
This bootcamp leverages tech you can only find in Unity 2022 LTS or a later version of Unity.
Submit your questions to the ECS Forum or on our official Discord channel.
Firefighters is a GameObject-based project with a large number of scene elements. Guide robot firefighters so they can extinguish a fire raging out of control.
During the bootcamp, you learn how to progressively unlock higher performance over time using different DOTS components. See how to leverage the C# Job System, the Burst Compiler, and Entities to enable even more elements at greater performance.
Visit our ECS Samples page for the latest DOTS samples, videos, and packages.
Yes, DOTS requires advanced programming knowledge, and is not recommended for beginners. If you’re completely new to DOTS/ECS, start with this course on Unity Learn.
No, this bootcamp does not require you to follow along in real-time with your own sample project; the courses demonstrate key concepts and their implementation.







