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![成功始于概念](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F2f53ef481dd01b63f2be8dbfe78551e515b76819-600x337.jpg&w=3840&q=100)
Success starts at concept. Think about building for console platforms before you begin development.
![专注于推出优质游戏](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F848b1194b7aa481a32cf10c28d157e2afe4d0357-600x337.jpg&w=3840&q=100)
Unity’s industry-leading solutions enable teams to become more agile and create more quickly to launch quality games on time.
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Start with resources to help you gain approval with platform holders and get started on developing your game.
![使用 Unity 的控制台游戏](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F4c410474624d4339f8a9c04aef94e6ae29341fdc-810x455.jpg&w=3840&q=75)
为什么要使用 Unity 开发主机游戏?
通过第一天的集成和平台优化,Unity 为专业游戏开发人员提供工具和资源,以接触最受欢迎游戏机上的游戏玩家。
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各类创作者都在使用 Unity 在多个控制台平台上打造自己的游戏。了解一些由 Unity 提供支持的令人惊叹的玩家体验。
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Tomas Sala 是 《The Falconeer》的唯一创作者,这是一款使用 Unity 制作的多平台游戏。我们来听听 Tomas 的讲述,他是如何通过精心手工制作的几何图形和技术高超的着色器,实现漂亮的游戏美术和令人惊奇的开放世界。
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Wlad Marhulets 是获奖作品《DARQ》的创作者,这是一款恐怖动作冒险益智游戏,故事发生在清醒的噩梦中。Marhulets 是一位多才多艺的独立开发者,他的首款游戏已登陆 PC、Xbox One、Xbox Series X|S、PlayStation 4、PlayStation 5 和 Nintendo Switch。
了解 Marhulets 如何谈论其针对多个平台扩展的经验。
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This case study of Ori: Will of the Wisps reveals how Unity helped a small studio create and launch on multiple console platforms. From powering greater platform reach to unparalleled extensibility, Unity enabled Moon Studios to access more players.
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Download this free e-book to discover battle-tested tips to help you bring your console games to the Nintendo Switch.
![多平台](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fb0aee9cd4a5669eaa1c2b5833ea172fa9ea40d19-726x409.jpg&w=3840&q=100)
This blog post in our Games Focus series covers the status, upcoming release plans, and future vision for tools and workflows to help you take your game to more platforms.
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Unity 不仅仅是一个引擎。从概念到商业化,我们为您提供一套注重质量的专业创作工具和运营服务,帮助您在 Nintendo Switch、PlayStation 和 Xbox 上取得成功。
如何为其他平台创建游戏?
+我需要做什么才能开始在控制台平台上进行开发?
+我可以使用 Unity Pro 构建内容并部署到封闭平台(如 Nintendo、PlayStation 或 Xbox)吗?
+Unity Pro 许可证的费用是多少?
+我和/或我们团队是否拥有使用 Unity Pro 专业版创作的内容的所有权?
+Unity Pro 专业版和 Unity Enterprise 企业版有什么区别?
+Unity Pro 许可证包含什么?
+Nintendo Switch™ 是 Nintendo 的商标。
*基于 Unity 内部估计