Chandana Ekanayake, Co-Founder and Studio Director at Outerloop Games (Thirsty Suitors), will share key insights and actionable advice, including strategies for playing to your strengths, positioning your game, and surviving the ups and downs of game development.

Indie Survival Guide
Running an indie studio
Live on July 8 with Chandana Ekanayake from Outerloop Games
Connect in the indie community
Whatever tools you’re using, this archive of Q&As, live streams, and VODs offers practical insights from devs and industry folks. There's no universal playbook or magic formula, but shared lessons in design, business, and day-to-day survival can help to give you the best chance finding success.
Jul 8
Lessons from running an indie studio w/ Chandana Ekanayake
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Jul 8
Lessons from running an indie studio w/ Chandana Ekanayake
When
July 8, 9:00 AM
Timezone
PST
Location
YouTube | Twitch
Jul 22
Narrative game design breakdown w/ Remy Siu and Abhi S
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Jul 22
Narrative game design breakdown w/ Remy Siu and Abhi S
When
July 22, 09:00 AM
Timezone
PST
Location
YouTube | Twitch
How do you craft a narrative that has players running to talk about it with their friends? In this live stream, Remy Siu (1000xResist) and Abhi Swaminathan (Venba) join forces to play Outer Wilds and discuss what makes its Narrative Game Design SO incredible.

Support indie games
Follow this list for a running catalog of great titles made with the Unity engine, including lists of upcoming releases, award-winning masterpieces, and games that prominently feature crabs, cats, bad drivers, and more.
Tips for indies
"Our games will likely end up being played in ways and on devices we never planned for. Designing with flexibility in mind, whether that’s performance, UI layout, or input methods, will help future-proof our work as technology evolves."
NADIA THORNE / BLACK SALT GAMESCEO and Producer
"If you’re considering early access, balancing player feedback with your original vision for the game is key. If it aligns with your vision, do it. If it doesn’t, take note of it and put it aside for later consideration."
BENJAMIN LAVENDER / KINETIC GAMESTechnical Director
"I don't know if this is going to happen — but my hope and desire is that we get to see more personal games get made, that is specific to the author's experience, from all over the world."
REMY SIU / SUNSET VISITOR 斜陽過客 CEO and Creative Director
Unity Gaming Report
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