Indie Survival Guide

How to make a trailer

Live on August 5 with Derek Lieu

Connect in the indie community

Whatever tools you’re using, this archive of Q&As, live streams, and VODs offers practical insights from devs and industry folks. There's no universal playbook or magic formula, but shared lessons in design, business, and day-to-day survival can help to give you the best chance finding success.
Dino Patti

How to fund your game

with Dino Patti
chriz s

How to market your game

with Chris Zukowski
cs2

Tips for solo development

with Gareth Damian Martin (Citizen Sleeper)
How to make a game trailer
August 5

How to make a trailer

For 10+ years Derek Lieu has been making trailers for video games from AAA to small indie games. Now he's sharing his wisdom with our community. Come learn the dos and don'ts of video game trailers and what you can accomplish alone and with a little help!

Narrative Game Design

Narrative game design

How do you craft a narrative that has players running to talk about it with their friends? In this live stream, Remy Siu (1000xResist) and Abhi Swaminathan (Venba) join forces to play Outer Wilds and discuss what makes its Narrative Game Design SO incredible.

Deckbuilder game design

Deckbuilder game design

Andrew and Albert from Shiny Shoe explain how to elevate good game design to GREAT game design when creating a deckbuilder game, using Monster Train 2 as a backdrop!

How to manage indie studio

Lessons from running an indie studio

Chandana Ekanayake, Co-Founder and Studio Director at Outerloop Games (Thirsty Suitors), will share key insights and actionable advice, including strategies for playing to your strengths, positioning your game, and surviving the ups and downs of game development.

Roguelite game design

Roguelite game design

Yannick "Bidju" Berthier from Motion Twin (Windblown & Dead Cells) showcases and discusses excellent roguelite game design while playing Windblown!

How to learn from a failed game

How to learn from a failed game

Join Emily Pitcher (lily’s world xd) a.k.a. sonderingemily as she shares insights into learning by failing, playing to your strengths, turning your game ambitions into something people actually want to play, and using social media to test your game concepts.

Steam curator page

Support indie games

Follow this list for a running catalog of great titles made with the Unity engine, including lists of upcoming releases, award-winning masterpieces, and games that prominently feature crabs, cats, bad drivers, and more.

Tips for indies
"Our games will likely end up being played in ways and on devices we never planned for. Designing with flexibility in mind, whether that’s performance, UI layout, or input methods, will help future-proof our work as technology evolves."
NADIA THORNE / BLACK SALT GAMESCEO and Producer
"If you’re considering early access, balancing player feedback with your original vision for the game is key. If it aligns with your vision, do it. If it doesn’t, take note of it and put it aside for later consideration."
BENJAMIN LAVENDER / KINETIC GAMESTechnical Director
"I don't know if this is going to happen — but my hope and desire is that we get to see more personal games get made, that is specific to the author's experience, from all over the world."
REMY SIU / SUNSET VISITOR 斜陽過客 CEO and Creative Director

Unity Gaming Report

Get data-backed insights on challenges and opportunities for 2025 and beyond.