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Unity for Indies

Indie Survival Guide

Whatever tools you’re using, this archive of Q&As, live streams, and VODs offers practical insights from devs and industry folks. There's no universal playbook or magic formula, but shared lessons in design, business, and day-to-day survival can help to give you the best chance finding success.

Indie Game Marketing and Business

Explore tips for marketing an indie game and running a studio on a small budget
chris z

How to market your game

with Chris Zukowski (HTMAG)
emily-pitcher

How to learn from a failed game

with Emily Pitcher (SonderingEmily)
eka

Lessons from running an indie studio

with Chandana Ekanayake (Outerloop Games)
derek

How to make a trailer

with Derek Liu
jenny and chris

Get featured in showcases

with Jenny Windom (Wholesome Games) and Chris Wulf (iii initiative)
tom

How to price your game

with Tom Kaczmarczyk (IndieBI)

Indie Game Design

Find best practices for game design in popular genres.
wb

Roguelite Game Design

Breaking down crafting compelling gameplay loops for Windblown with Yannick "Bidju" Berthier from Motion Twin (Windblown & Dead Cells).

mt2

Deckbuilder Game Design

Breaking down design decisions for Monster Train 2 with Andrew Krausnick and Albert Antero from Shiny Shoe (Monster Train).

ow

Narrative Game Design

Breaking down what makes the narrative of Outer Wilds (Mobius Digital) so compelling with Remy Siu (1000xRESIST) & Abhi Swaminathan (Venba).

Indie Game Funding and Publishing

Explore options and best practices for finding publishing, investors, and more.
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Publisher Pathfinder

A tool to help indie devs find publishers and investors.

dino

How to fund your game

with Dino Patti

Tips for indies
"Our games will likely end up being played in ways and on devices we never planned for. Designing with flexibility in mind, whether that’s performance, UI layout, or input methods, will help future-proof our work as technology evolves."
NADIA THORNE / BLACK SALT GAMESCEO and Producer
"If you’re considering early access, balancing player feedback with your original vision for the game is key. If it aligns with your vision, do it. If it doesn’t, take note of it and put it aside for later consideration."
BENJAMIN LAVENDER / KINETIC GAMESTechnical Director
"I don't know if this is going to happen — but my hope and desire is that we get to see more personal games get made, that is specific to the author's experience, from all over the world."
REMY SIU / SUNSET VISITOR 斜陽過客 CEO and Creative Director
Steam curator page

Support indie games

Follow this list for a running catalog of great titles made with the Unity engine, including lists of upcoming releases, award-winning masterpieces, and games that prominently feature crabs, cats, bad drivers, and more.