
Unity for Indies
Indie Survival Guide
Whatever tools you’re using, this archive of Q&As, live streams, and VODs offers practical insights from devs and industry folks. There's no universal playbook or magic formula, but shared lessons in design, business, and day-to-day survival can help to give you the best chance finding success.
Indie Game Marketing and Business
Explore tips for marketing an indie game and running a studio on a small budget

Lessons from running an indie studio
with Chandana Ekanayake (Outerloop Games)

How to make a trailer
with Derek Liu

Get featured in showcases
with Jenny Windom (Wholesome Games) and Chris Wulf (iii initiative)
Indie Game Design
Find best practices for game design in popular genres.

Roguelite Game Design
Breaking down crafting compelling gameplay loops for Windblown with Yannick "Bidju" Berthier from Motion Twin (Windblown & Dead Cells).

Deckbuilder Game Design
Breaking down design decisions for Monster Train 2 with Andrew Krausnick and Albert Antero from Shiny Shoe (Monster Train).

Narrative Game Design
Breaking down what makes the narrative of Outer Wilds (Mobius Digital) so compelling with Remy Siu (1000xRESIST) & Abhi Swaminathan (Venba).
Indie Game Funding and Publishing
Explore options and best practices for finding publishing, investors, and more.

Blue Ocean Games
+App Lab from Meta Quest
+ID@Xbox
+Google Play’s Indie Game programs
+Supersonic publishing
+Unity for Humanity
+Tips for indies
"Our games will likely end up being played in ways and on devices we never planned for. Designing with flexibility in mind, whether that’s performance, UI layout, or input methods, will help future-proof our work as technology evolves."
NADIA THORNE / BLACK SALT GAMESCEO and Producer
"If you’re considering early access, balancing player feedback with your original vision for the game is key. If it aligns with your vision, do it. If it doesn’t, take note of it and put it aside for later consideration."
BENJAMIN LAVENDER / KINETIC GAMESTechnical Director
"I don't know if this is going to happen — but my hope and desire is that we get to see more personal games get made, that is specific to the author's experience, from all over the world."
REMY SIU / SUNSET VISITOR 斜陽過客 CEO and Creative Director

Support indie games
Follow this list for a running catalog of great titles made with the Unity engine, including lists of upcoming releases, award-winning masterpieces, and games that prominently feature crabs, cats, bad drivers, and more.






