Andrew from Shiny Shoe explains how to elevate good game design to GREAT game design when creating a deckbuilder game, using Monster Train 2 as a backdrop!

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在独立社区中连接
无论您使用什么工具,这个问答、直播和点播的档案提供了来自开发者和行业人士的实用见解。没有通用的剧本或魔法公式,但在设计、商业和日常生存中的共享经验教训可以帮助您获得成功的最佳机会。
Jul 15
Deckbuilder game design w/ Shiny Shoe (Monster Train 2)
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Jul 15
Deckbuilder game design w/ Shiny Shoe (Monster Train 2)
时间
July 15, 9:00 AM
时区
PST
所在地
YouTube | Twitch
Jul 22
Narrative game design breakdown w/ Remy Siu and Abhi S
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Jul 22
Narrative game design breakdown w/ Remy Siu and Abhi S
时间
July 22, 09:00 AM
时区
PST
所在地
YouTube | Twitch
How do you craft a narrative that has players running to talk about it with their friends? In this live stream, Remy Siu (1000xResist) and Abhi Swaminathan (Venba) join forces to play Outer Wilds and discuss what makes its Narrative Game Design SO incredible.
Aug 5
How to make a trailer w/ Derek Lieu
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Aug 5
How to make a trailer w/ Derek Lieu
时间
August 5, 9:00 AM
时区
PST
所在地
YouTube | Twitch
For 10+ years Derek Lieu has been making trailers for video games from AAA to small indie games. Now he's sharing his wisdom with our community. Come learn the dos and don'ts of video game trailers and what you can accomplish alone and with a little help!

独立游戏提示
"我们的游戏可能会以我们从未计划的方式和设备被玩。""在设计时考虑灵活性,无论是性能、用户界面布局还是输入方法,都将帮助我们的工作在技术发展时保持前瞻性。"
NADIA THORNE / BLACK SALT GAMESCEO and Producer
"如果你在考虑提前访问,平衡玩家反馈与你对游戏的原始愿景是关键。"如果它与你的愿景一致,就去做。如果不一致,请记下并留待后续考虑。"
BENJAMIN LAVENDER / KINETIC GAMESTechnical Director
"我不知道这是否会发生——但我的希望和愿望是,我们能看到更多个人游戏的制作,这些游戏是特定于作者的经历,来自世界各地。"
REMY SIU / SUNSET VISITOR 斜陽過客 CEO and Creative Director